ID:171334
Oct 11 2004, 9:12 am
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i have no clue how to do it...but if i could id like to know how...
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In response to Phoenix Man
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thanks..
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In response to Phoenix Man
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Phoenix Man wrote:
As good as this can be, the script will be unloaded when you logout. To solve this, you should make a global list and save it everytime you ban/unban someone. And on client/New(), have the client load the savefile and load the list, then check if that client.key or address is in the list. |
This is the variable that contains the IP address of the connected client.
So basically, it's simple:
You may wonder why I changed the font color at the message.
This is because that your game may have the trait of having a script assigned. As good as this can be, the script will be unloaded when you logout. Setting the font color to black will help 90% of the BYOND community to read it. The other 10% were smart enough to actually change their background color, so they'll be able to extract the message even if they don't see it!
I could search up the .system class and stuff like that to generate a client-side error (like "Connection failed." etc.) but I'm too lazy at the moment!