hi
1 - every time i host on Dream Daemon ..it changes my port and i want to host in one port ....on Dream Daemon..cud any one tell me how to keep one port foreva
2 - ok i want to know how to apear this on my hub please
Join [-= Version Blah =- ~Main Server~ {Host: Blah} (Players Online: Blah)]
3 - also i want to know how to make my walking man slower
New()
walk_rand(src)
thats my code..but i want him to walk slowly....
ty for helping me in advance..
ID:174413
Aug 18 2003, 2:23 am
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In response to Lummox JR
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yeah thats what i really wanted and i was trying to do that for past 3 days..
the port thing is annoying me. i want to make a URL instead of my IP add and port number some thing like: byond://DragonballBLAHBLAH.Dtroys:4000 how do i do that friend? ty |
In response to Dtroys
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You'll need to use Dantom.HostServer to host your BYOND game on a remote server - prefereably a Linux box. Nadrew, Digitalmouse, BovanDark, and AirJoe sometimes offer hosting to BYOND worlds (all but AirJoe's cost some money for server charges, etc). I'm also lining up another service that may provide more expensive professional BYOND world hosting than any of the above small-potatoes hosts above can.
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In response to Lord of Water
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hi
i am a T3 holder..my father works for government and they gave him the connection....my father dont use the comp any more...because he is busy on his work..s he said i can keep the comp and the connection.. ty |
In response to Lummox JR
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hi
i dont under stand this cud u tell me again and explain to me where to add it :) 2 - ok i want to know how to apear this on my hub please Set the world.status var during the game. I like to use a proc for this, and I call it whenever I want to change the information. var/version = 1 // set these at startup or during first login var/mob/gamehost var/gamehost_key proc/WorldStatus() var/txt = "-= Version [version] =-" if(gamehost) gamehost_key = gamehost.key if(gamehost_key == "Dtroys") txt += " ~Main Server~" else if(gamehost_key) txt += " {Host: [gamehost_key]}" world.status = txt ty |
In response to Dtroys
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The proc and vars I wrote were global. You can put them anywhere.
WorldStatus() would make sense to call during Login()--at least for the host--and the gamehost var would be set before that. Lummox JR |
In response to Lord of Water
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Lord of Water wrote:
You'll need to use Dantom.HostServer to host your BYOND game on a remote server - prefereably a Linux box. Nadrew, Digitalmouse, BovanDark, and AirJoe sometimes offer hosting to BYOND worlds (all but AirJoe's cost some money for server charges, etc). I'm also lining up another service that may provide more expensive professional BYOND world hosting than any of the above small-potatoes hosts above can. Small potatoes?? I find that sort of funny, because Digital mouse has nice systems from what I know. Me myself I have a home network with cheap prices for people who want small projects hosted without much cost as well a head up the hosting department for http://www.nct-it.com which we have 5 main servers in the network cluster where the minimum machine is P3 1.8 with a gig and a half ram. Not to mention the countless drones in the cluster 63 of them i believe it is running a mixed network of debian linux and windows 2003 machines with an unlimited bandwith (connection is numerous T1's)...... So if people like us are small potatoes, then i'd like to see what you have up your sleeve. Also if you have somthing on the go why is it that you are getting me to host that project for you? Which you still need to figure out why it won't work.... |
When it asks for a port number, put in the port number you want instead of 0. A number like 4000 or so is okay, if you didn't have anything already in mind.
Set the world.status var during the game. I like to use a proc for this, and I call it whenever I want to change the information.
Add a delay to walk_rand() by using the next argument. walk_rand(src,10) is pretty slow.
Lummox JR