When I go to put my games source file on my hub it always messes up. It's 20 MB. Please tell me how to fix.
Punkrock546
ID:177778
![]() Jul 29 2002, 4:39 pm
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![]() Jul 29 2002, 4:41 pm
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Well if it's 20 MB, it would take forever until it get's uploaded
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Punkrock546 wrote:
Is there any way to reduce it? Yes. Use much smaller files. I can't possibly imagine what you're putting in your game to make a 20MB zip file. The files for a typical game (.dmb, .dmi, etc.) compact to a very small size, usually--well under 500K usually even for the big games. The ones that take up more space use giant splash screens and big .bmp files, or lots of big .wavs. If sound files are your problem, then I strongly suggest you find a way to trim them down. Usually the easiest thing will be to cut CD-quality sounds (16-bit, 44.1 KHz, stereo) down to a lower quality (like 8-bit, 11025 Hz, mono). And if you're using .wav files for music you're out of your mind--best to cut those loose if you're doing that. If you're using a lot of .bmp files, I recommend switching to .png. It uses its own compression optimized for the format, which I think will save you a little space vs. a zipped .bmp. Lummox JR |
Lummox JR wrote:
If you're using a lot of .bmp files, I recommend switching to .png. It uses its own compression optimized for the format, which I think will save you a little space vs. a zipped .bmp. I'd just like to back up Lummox JR here. In certain circumstances, bmp files using compression can be larger than uncompressed bmps. The compression technique was designed to store 4 bit images using straight lines or solid color, rather than 24 bit images using anti-aliased outlines and smoothed images. A screen capture of a text window would compress nicely. A true color image of your great aunt gertrude would most likely eat up more space than her fat fanny. |