Is there any fairly simple way of forcing people to download the updated version of your program before they can use it?
The main reason is that I'd like to release something to see if people would even want it and then decide if it's worth charging a few dimes over. However, If I release it and people show interest in it what's from keeping them from just not updating to a version where I enforce subscriptions?
I know I could just use the subscription limitations from the start but I'd rather give them full access to test features and give suggestions.
ID:154089
Jun 17 2002, 7:23 pm
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Jun 17 2002, 7:56 pm
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You could start the game as being subscription only, but simply give subscriptions as people ask; then, once the trial period is over, cancel all those subscriptions.
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English wrote:
Is there any fairly simple way of forcing people to download the updated version of your program before they can use it? An idea occurs to me: You could query the hub from within your game using world.Export() to find out which version of the world is the newest. If the current version isn't new, put out an update link and then close the connection. If the user isn't online, so the hub can't be contacted, do the same. Once subscriptions are in place, bypass this check for all subscribers. Lummox JR |
In response to Lummox JR
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Not a bad idea. I haven't really used the hub features yet but I don't think it would be too troublesome to impliment. I could just manually input the version I require them to have and have them check numbers.
The only possible problem that I can see is that this is more of a utility than a game so people may want to use it without having to go online and that could be more of an issue for people with dialup modems. I suppose I could put a ticker on it or something that made them be online every 5th use (or whatever) to check for updates... |
In response to Leftley
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That's a possability I hadn't thought, and it's a little cumbersome for the users but simple to impliment and not too much trouble for anyone.
Thanks for the ideas both of you :) |