ID:192538
![]() Jun 12 2002, 1:27 pm
|
|
Who are the top 5 coders, top 5 graphics producers, and top 5 people for original ideas?
|
![]() Jun 12 2002, 1:28 pm
|
|
I vote for me for original ideas.
|
I'll exclude Dan and Tom. These are some people who I believe fit into these categories:
Coders: |
Coders:
Deadron Lummox JR Lexy/ Gazoot (Tied in my mind) Spuzzum Foomer Artists: Foomer Gughunter Gazoot (Although not many people have seen his real works) Xooxer Leftley Original Ideas: Foomer Spuzzum Lexy Leftley Xooxer |
Nadrew wrote:
Coders: Woohoo, scored all three! |
Woohoo, scored all three! In regards to me, I think I'd be one of the runner-ups to graphics (I like the nomination in the other two categories, though ;-) ). People haven't seen any of my graphics because I haven't hosted my games, but they're not half bad. I definitely wouldn't say they're better than Foomer's, though -- or even close. CTF2 has grass, wall, floor, and equipment icons of my own creation. That's a basic example of my skill. (Oh, and the rats are mine too. I didn't draw the characters or doors, though.) |
Leftley //These two are really good but don't acknowledge it. I'll acknowledge it, just not for anything that the general public has ever seen. |
Spuzzum wrote:
People haven't seen any of my graphics because I haven't hosted my games, Er... of course they haven't... *thinks back to that magical time when he saw Battle for Solaris* =V |
Spuzzum wrote:
Woohoo, scored all three! I have seen some of your work...Not remember showing me the suits and characters you are and where currently doing for Battle for Solaris? If not your memory is going bad ;) --Lee |
I have seen some of your work...Not remember showing me the suits and characters you are and where currently doing for Battle for Solaris? Those don't count, since I said "graphics", not "prototypes". ;-) |
Spuzzum wrote:
I have seen some of your work...Not remember showing me the suits and characters you are and where currently doing for Battle for Solaris? *cough* or flat chested women icons*cough* |
Sariat wrote:
*cough* or flat chested women icons*cough* Heh. Obviously you didn't take a very good look at those prototypes. Lummox JR |
I bet if you all had a good exsample of my bothers work you would put his name on the list, but he doesnt have a key, in fact my games are the only things you can find it in. But my games airnt the right style for most of you upper level coders, im just mid lvl.
|
Lummox JR wrote:
Sariat wrote: He's just irritable that the equal-opportunity employment of the Republic includes having a standardised unisex dress code. ;-) |
Spuzzum wrote:
He's just irritable that the equal-opportunity employment of the Republic includes having a standardised unisex dress code. ;-) Oh. You mean no cleavage, right? Lummox JR |
Lummox JR wrote:
Spuzzum wrote: Yep. Basically, women show just as much skin as the men do. The clothing is definitely different, to allow for the bust and waist of the female versus the broad shoulders of the male. All uniforms are professionally tailored to the user's exact needs (read: their dimensions, not their personal preference). They both follow the same basic design specifications, though. Civilian clothing isn't forced to conform to the same dress code. Women can wear dresses, can show cleavage, etc. (I suppose men could too, but that's somewhat awkward.*) That's all just the Terran Republic. The Liberation Alliance has no dress code, though it's expected that people will have common decency. Gosh, I should start writing down some of these finer details (ones that have no effect on how the game plays); they make for good atmosphere and background material. I might skirt the issue of trans-gender and sexual preference, though (see asterisk). Frankly, that's something that most people probably wouldn't want to know about a game universe. |