ID:258821
![]() Jun 28 2010, 5:00 am (Edited on Jul 14 2010, 12:02 pm)
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Removed due to rippers trying to take my base.
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Thanks :D I was also thinking about lightning up the back line as well, which I had done but wasn't very satisfied at how less dark it became!
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XLR8ED wrote:
http://i932.photobucket.com/albums/ad169/KyoteX/Base.png For me since the chest , Abs and back looks a little wrong =/ it doesnt look muscled or not muscled...just looks like a deformed guy, Also yes try to make more contrast to the colors(for me i like those colors :D, good job choosing em) mmm And no more things to say o.o thats good |
XLR8ED wrote:
I guess that's my fault, he's not even suppose to be muscular :'[ And the West/East bases didn't really match the torso of the north and southern states either...i tought u was making a martial art game :O it could be a little muscled... wel.btw..remake that abs and the Chest looks...loool...that line of chest shoould go to the arms |
Etsukurenay wrote:
i tought u was making a martial art game :O it could be a little muscled... wel.btw..remake that abs and the Chest looks...loool...that line of chest shoould go to the armsYeah I'm making a Martial Arts game, but Martial Arts is more based around the tightened fibers of the muscle, not the mass. Also o.o what about the abs and chest make it look bad? |
XLR8ED wrote:
Etsukurenay wrote: poop i did something bad to the top of the bod xD maybe u like it more like that =/? |
Don't individually shade each and every ab muscle! The way to do it is like a trick of the eye, in the same style as drawing a tree. Usually the top-left ab will have a highlighted shade, while the bottom-right ab will have a dark shade and blend in between. This is usually the best style everyone uses to create realistic abs
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The way your going about shading could be improved, try using lighter colors to bring out areas that you want to pop out, like noses, pecks, etc...your highlights basicly. Use darker colors for areas you want to sink in, or be in shadow. I did a quick example on your head, just to show you what I mean.
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Reeex wrote:
The way your going about shading could be improved, try using lighter colors to bring out areas that you want to pop out, like noses, pecks, etc...your highlights basicly. Use darker colors for areas you want to sink in, or be in shadow. I did a quick example on your head, just to show you what I mean. Thats wrong, it depends on the light source he choosed, btw, should use 2 or 3 more colors for more contrast(btw, why there is a space 2 pixels light?it should be darker) |
Reeex wrote:
The way your going about shading could be improved, try using lighter colors to bring out areas that you want to pop out, like noses, pecks, etc...your highlights basicly. Use darker colors for areas you want to sink in, or be in shadow. I did a quick example on your head, just to show you what I mean. o_________O That source of light makes no sense...it would make sense if he was wearing a hat...but he's not...lawl But yeah, the top left ab is a lighter color now, thanks for that information :D |
Reeex wrote:
What I was getting at was, your base lacks depth. Lol I see what you're saying now, I added depth to the eyes and even a mouth. |
BxS0ldi3R wrote:
He looks like he hasn't slept in days. I'd hope so, I want my players to continually play for more then 3 days at a time! But yeah :'[ I tried doing the depth of the eyes... |
BxS0ldi3R wrote:
He looks like he hasn't slept in days. I AGREE COMPLETELY Oo-oO when i saw it....My hearth did a turn 360º and then stopped for 0.5 sec O_o |
I really like it. If you want, you could try out adding more contrast and dithering to the base. Maybe try choosing a different color scheme for the skin. My only suggestion would be to slightly lighten up the line on the back.