ID:258078
 
Well, I tried finishing the tree, but idk it looks kinda weird, I guess i'm gonna try another style xD

That looks pretty good, new style.
Eek O.O, try to make actual leaves not just random lines, as of now it looks undone and ugly try to clean it up
The great big ball o' leaves looks flat, oh and that it looks like a great big ball. Work on the shading some more on the leaves, as well as probably use Hue shading like you did on the tree trunk. I'd also break the shape up a bit so it isn't one giant ball, unless of course it's some sort of designer tree where they have lawnmower Bob come out and trim it ever day.
In response to Nidaime Hokage
Nidaime Hokage wrote:
Eek O.O, try to make actual leaves not just random lines, as of now it looks undone and ugly try to clean it up

It's because he used noise; Wrong approach to go about this from the start, it's a low cut grass like texture.

Take a look at this older thread, most of the things said can help you out. http://www.byond.com/members/PixelArt/ forum?id=4507&display=1.
From what i can see, menzu. You used the dithering / noise thing you use for grass etc. Like Hulio-g said...

here's my shot at a tree
Photobucket

weird huh ??? ...

you didn't do that bad ^_^
Good job.
Actualy I made the original shape of the tree, made it pure the middle color, then added the shades to it on the right and the highlight, and some shapping shades like light to dark in the middle. Then tried to texture it out myself, and it looked alright, then noised it by 1%. I really just through it together, cause I havn't seen anything to make tree tops.
In response to Pandora'sSecret
Pandora'sSecret wrote:
here's my shot at a tree
Photobucket

weird huh ??? ...

Thats actually how a normal tree WIP should look like. You see how your tree has the darkness spread all over, it has depth. Then you just make out the leaves texture with the shades you have. (Don't use black) >.>
I am VERY happy with my new result, and unless you think I should edit it I will use this one. I made this one off of memory of Tsuguma's Pixel Art tutorials tree, and for colors had thought about what Hulio said 'Going crazy with colors' so I switched the high green to a very high yellow-green, and added dark green-purple, and very dark purple. And used a new style on it and presto! A sexy looking tree appears!

In response to Bakasensei
Bakasensei wrote:
I am VERY happy with my new result, and unless you think I should edit it I will use this one. I made this one off of memory of Tsuguma's Pixel Art tutorials tree, and for colors had thought about what Hulio said 'Going crazy with colors' so I switched the high green to a very high yellow-green, and added dark green-purple, and very dark purple. And used a new style on it and presto! A sexy looking tree appears!


IMO the top half and bottem dont match to well, maybe play around with the pallet abit
In response to Bakasensei
Bakasensei wrote:
I am VERY happy with my new result, and unless you think I should edit it I will use this one. I made this one off of memory of Tsuguma's Pixel Art tutorials tree, and for colors had thought about what Hulio said 'Going crazy with colors' so I switched the high green to a very high yellow-green, and added dark green-purple, and very dark purple. And used a new style on it and presto! A sexy looking tree appears!


Much better then before, you've added light and depth and it doesn't look like grass, but until you define the shape it'll still be a green ball. You can either do it the way chris did and just mess with the edges or you can take it to the next level like Pandaras did and take a more fearless approach, either way it'll look like a tree after.
In response to Chris-g1
It looks fine to me @.@
In response to Hulio-G
Well pandora's looked like a scale sized tree, though it did look like a tree, but so does this, i'll add more shading to the empty spots that need it then re-post.
In response to Bakasensei
Bakasensei wrote:
Well pandora's looked like a scale sized tree, though it did look like a tree, but so does this, i'll add more shading to the empty spots that need it then re-post.

Shadings not even the problem it's the edges, you have a bunch of bubbles; even a bush wouldn't be that round. I think the feeling you have is so you like it so much you're afraid you'll ruin it if you take the risk, you'd be surprised. Art is all about taking risks and experimenting. But if you're satisfied then thats that I guess.
In response to Hulio-G
Oh, I thought you said shade it more >.> And thats what I did...


In response to Bakasensei
Bakasensei wrote:
Oh, I thought you said shade it more >.> And thats what I did...



That wasn't the biggest problem, I usually pinpoint the biggest flaw. Though pouring a few more minutes or hours into anything never hurts, look how much more detailed and defined everything is, it's impressive.
In response to Bakasensei
o-o my bad, i was looking at other tree.
In response to Danny Kenobi
I totally disagree, I think baka made a fine looking tree, and it matches perfectly. And why should the style of a trunk and top match, they are two toally different textures.
In response to XxJUICExX
i said it is my personal opinion, and when you are doing a multi tiled thing everything(don't mind if they are things totally different)they should match well together. Look at the tree well and you will see something a bit weird in the line art, i should explain it myself but i have no time right now.
There seems to be a lot of tree w.i.p.'s floating around, I remember reading this Superb thread on pixelation that really broke it down, I'll see if I find it and post it for the community. The only thing I'd like to note is the way you mentioned "another style", I'm note sure what you meant by that BUT, try not to let "style" bind you to anything. Do whatever it takes to make it look good, your product -is- your style.

Then again you could of been talking about a certain color pallet or shape so Idk :p Just remember style is something that comes natrually to every artist.