ID:258028
 
I did this hill for my game but it look to plain C&C very welcome.


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Go back and try just a little harder before you post. Spend, at least, a good hour on it then come back. Try
to make it look like a cliff(Really not hill), or at least a crappy attempt. Now it looks like you didn't try.
Master_Water wrote:
I did this hill for my game but it look to plain C&C very welcome.


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http://files.byondhome.com/TheMonkeyDidIt/ rocktile_tutorial.html
http://pixel-zone.rpgdx.net/shtml/tutmini-grass.shtml
In response to Go-jin769
Go-jin769 wrote:
Go back and try just a little harder before you post. Spend, at least, a good hour on it then come back. Try
to make it look like a cliff(Really not hill), or at least a crappy attempt. Now it looks like you didn't try.

Exactly how I feel, if the owner couldn't put any effort into a piece then why should anyone else put effort into helping? Assistanting you is one thing, doing the work for you is another.
Sloweth thine rolleth, angry mob.

Master_Water wrote:
I did this hill for my game but it look to plain C&C very welcome.

I'm gonna jump in here and play devil's advocate (in this case Master_Water is the devil...):

I think he may have accidently (I'm assuming since he said it was too plain) found a pretty cool style. Not every tile hasta be highly textured. A lot of people have made great game art in a very simplified style (have a look at KFejer). I think it'd look pretty cool if you extended this rounded-corner-dark-outline-simple-colors kinda thing.



Don't just off-handedly dismiss the piece here. Find something good in it or something you can learn from. Anyway, we're supposedly here to help people with just this sort of thing (while keeping help vampires at bay). It's not like he didn't put some effort into this.

That being said, Agua. You've got some problems even if you intended this style:

1.) I can't find a grid...I don't know how you'd break that plateau up and reuse the tiles. In the edit above I had to redo the basic style in 25x25 tiles.


Right now, yours won't split evenly no matter what dimensions the tiles are.

2.) Also, it's generally best to use tile sizes that the program can use. If you're not developing some way to draw 25x25 (or whatever multiple you're using) tiles on the BYOND screen, you'll hafta go with 32x32 tiles (the size BYOND does au natural).

3.) You've got some weird anti-aliasing going on in the whole piece. It looks like you put a blur filter over the whole thing. That's not necessarily wrong (there is no right and wrong in art), but it will make it harder for you to tile these later (as well as the above two problems).
In response to TheMonkeyDidIt
i have better work this is my first time doing a cliff am more in buildings.This was a test.
In response to Master_Water
Well you sir get and F- Lol jk, the mountains are not bad at least if you were not aiming for realism they could easily be well suited for the sample TMDI did.