ID:257981
Mar 6 2008, 1:55 pm (Edited on Mar 6 2008, 2:30 pm)
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Hi I'm D-Dog417 and im making a base for my soon to come S-CRY-ED game. My mentor Legendary Goku has been helping me, and also refered me to this site. He made the front view of this icon. Thing is I'm having trouble with making the back view. I would really appreciate it if you can lend me some of you advice into what need work.
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Mar 6 2008, 3:08 pm
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Maybe its me but I think it looks fine. What is wrong about it? From what I see, it works pretty well. Maybe other people will see what I don't see. xD
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In response to Akto
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I think its good too but i posted it here so it can become better. Look at the front view then look at the back. i also cant make side view for it...
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In response to D-Dog417
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In response to D-Dog417
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First thing's first:
You should angle the sides. The legs and arms shouldn't be as wide as you've made them. The head doesn't really go with the shape given in the north and south states, nor does the shape of the feet. The ears are too far away from the eyes and the head appears to have no neck. It sort of just goes straight into the arms. Try to fix those things and it should come out nice. |
you will find hair difficult because you will have to put most of it on a 2nd tile. nice base tho
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In response to Evil-D123
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Yeah, it's pretty tall compared to most bases. Hair won't fit on it. You'll have to multi-tile.
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In response to Evil-D123
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If hair is going to be an overlay (which judging by the base type it probably will be) than excess tiles beyond the overlay wont be necessary, all it will be is manipulation of the tile placement by a pixel offset.
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In response to Cryptic
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1. The double tile thing I had already thought of for the hair. but with the game you'll start off shorter so its not a huuge factor. Plus i have a Uber good coder.^_^
2. The side is fixed(thanks to my mentor) and also back has changes. 3. I didnt understand a thing you said.sorry.(Cryptic) Now ATM im working on the walking state I'll post once i finish. Brainstorming ATM. Cant decide weither to make it the basic 4 frame walk or make it more and more detailed. |
In response to D-Dog417
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D-Dog417 wrote:
3. I didnt understand a thing you said.sorry.(Cryptic) basically instead of adding a tile above the character, You would add a "hair" overlay, that your programmer would code to show as being above the head. Thats all I meant. |
In response to Cryptic
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Cryptic wrote:
D-Dog417 wrote: So instead of making it move frame by frame just like the /mob like its supposed to you can code it to go where ever the head moves? |
In response to D-Dog417
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well.. I don't know actually, just treat it like a normal overlay (like clothing for instances) and you will need to create movement states as such.
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In response to Cryptic
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Cryptic wrote:
well.. I don't know actually, just treat it like a normal overlay (like clothing for instances) and you will need to create movement states as such. But 2nd tile will still be req. if I want the hair the look normal. Shortening it makes it look funny. |
In response to D-Dog417
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These are new sides a back. Help from mentor of course. These are the north and south walking states. I did these alone...YAY!!! |
In response to D-Dog417
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Looks ok. I was going to say don't bother making the movement more detailed if it's going to be for a game. It won't be seen.
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In response to D-Dog417
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Ok these are all the direction movements. How do they look? |
In response to D-Dog417
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D-Dog417 wrote:
Ok these are all the direction movements. How do they look? Not bad. I'm glad you've picked a light source. I think your inner lines (like the ones that are around the pecs or over the knees) could be lightened up. You've got the forward leg and opposite arm thing right on your walking anims. You'll probably want to redraw the chest and back, b/c it looks like you just pasted the arm over the other state. The torso is turning there as the arm goes out, so make sure the chest muscles and back muscles are drawn rotated too. As for the code, he means: You can take this: and this: add in some code: mob/Skeletraxanondalositis and get this: without drawing a tall sprite (plus, you get reusable sprites) They're call overlays and they can really make your job easier. They allow you to reuse sprites, hair, weapons, etc. which cuts down the amount of time you'll be working. |
In response to TheMonkeyDidIt
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TheMonkeyDidIt wrote:
D-Dog417 wrote: > mob/Skeletraxanondalositis and get this: so do i still have to make it move like the walking state or will it stay right on the head? |
In response to D-Dog417
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It will stay there.
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