![Photobucket](http://i214.photobucket.com/albums/cc72/Cedy01/base.png)
ID:258068
![]() May 13 2008, 12:22 pm (Edited on May 14 2008, 10:49 am)
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A couple things.
1. Try to make the head comes to a point where the chin is. 2. Eyes are too far apart. Mostly because head is to wide, make the eyes 1 pixel apart. 3. Add some ears. 4. IDK, this is just an opinion, the legs should be closer, and the foot should be showing, looks like pants are over his feet. 5. Lastly, arms should be by sides. |
Very nice ^^. Looks really original, and a new style. If you need help with shading, I'll be glad to help.
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Here is a one of my tips for heads, you don't have to use it. When I make my heads I make them a pixel row lower than directally above the shoulders. It will look weird but when you get to shading you can color over the neck peice to make it look like a neck and not a line. When you do get to shading you don't want to just put random shades all around the mob/base. Pick a light source of where, say the sun, was pointing onto the base. You might want to make the shoulders more.. manly. Shoulders come out almost straight out of the neck... they normally don't slope down.
Neck example: http://i80.photobucket.com/albums/j175/Demonthought/help.png Shading example: http://i80.photobucket.com/albums/j175/Demonthought/ help2.png (My light source is coming from the East) R;120 G:61 B:0 & R:106 G:55 B:0 are pretty close in color. You might want to pick something darker and/or lighter. |
Akto wrote:
Here is a one of my tips for heads, you don't have to use it. When I make my heads I make them a pixel row lower than directally above the shoulders. It will look weird but when you get to shading you can color over the neck peice to make it look like a neck and not a line. When you do get to shading you don't want to just put random shades all around the mob/base. Pick a light source of where, say the sun, was pointing onto the base. You might want to make the shoulders more.. manly. Shoulders come out almost straight out of the neck... they normally don't slope down. For a base that small, dithering isnt necessary, It will clutter the base. |
1. Try starting with a 32x32 base before trying to make something larger.
2. You want to get a decent shaped head first. A good width for a head (to me) is 9 pixels wide. It gives you enough space for eyes, while not having the face end where the eyes end like you have going on with yours.
3. Try not making the body so wide unless, of course, you're trying to make the base fat. If not, let's try making those arms skinnier as well as the body frame. Take a couple pixels off.
4. To be honest, however you saved the base as a screenshot, it looks pretty badly distorted so I can't fully tell how many pixels wide/tall each body part is. Try saving it again without zooming or whatever you did that resulted in the distortion and I can provide you with better assistance.