| Explore epic dungeons and slay epic foes with your friends in a huge, epic fantasy action RPG world.
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| Due to the fact that I'm moving on to a new project now, I'm calling the current version 1.0, smiling, and waving …
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| Going to keep this post up to date with all the video demonstrations so you watch the progression from 0.3 to current …
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| I went through this game today and fixed a whole bunch of problems. The game should now fit a variety of resolutions …
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| I've updated the game to use transforms instead of rotated icons, which will speed it up considerably. One or two bugs …
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| I am trying to figure out how to host a game and once I do create that what do my friends do to join it?
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| Ok, i downloaded Epic today. Very nice concept, but when i go to the first treasure chest, says i need to press "q" to …
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| (THIS POST WAS MOVED OUT OF THE EPIC:LEGEND FORUM BECAUSE THE FORMER POST WAS NOT VISIBLE DUE TO THE FACT THAT THE HUB …
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| This is all I'm going to say. It might mean more to some of you than others.
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| I decided that I should give open sourcing a test run with Epic. I didn't clean up the source at all before releasing …
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| Changes from 0.8531(For the full changelog for 0.9, see the posts detailing the two mini-releases): -FINALLY FIXED the …
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| hello epic game maker, i really like your game, i am trying to learn how to write my own hack and slash game, can you …
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| I've played through a bit of the game* and I've only made one crafted item. Most of the recipes I see, I usually don't …
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| It's unlike me to post more than one "mini release", let alone any "mini releases", but the changes in 0.85 while …
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| The boss of the penguins level 70 to kill it ask the penguin quester he will send you to Dr.Penguin the boss he drops …
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| So I've gone to drastic measures to continue working on the game. It takes me a minute to compile and run the game each …
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| i won't be able to work on the game until my toshiba satellite's hard drive is repaired and sent back to be within what …
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| This update contains some of the final bug patches for 0.8. There is no real content added, but this is the last and …
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| Ok, so where do I go to even get out of the first area. It says walk to the cave entrance, but I'm in a space of all …
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| I love getting things done. This version has been in the works for much longer than it should have been because …
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| All things considered, this is quite a nice system. The graphics have unity and the mechanics are quite polished. I …
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| welp, i guess i may as well start loggin' it up wif ma changelog. this kinda includes some 0.7 patch stuff additions: …
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| The game looks great. I like the graphics, though it's a little odd that the mob is drawn top-down and the walls …
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| Come at me, bro. As promised, it's here. I almost feel like this isn't 100% complete even though we met all of our …
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| So I'll start playing the game and it freezes a few times at the start then it all plays at normal speed and as soon as …
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| 4/10/2012 yut: -renamed all quests -added the ability for AI to use spells to the engine, remapped Empire Demon's …
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| 0.6 is by far the greatest update this game has ever seen. After four days of seemingly endless livestreaming of …
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| Epic's died out and we haven't worked on it at all for a while. We had weekly and daily goals and due to life issues …
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| At last, we release Epic 0.5! This is yet another huge leap for the game. Here's a quick list of some of the major …
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| 0.4 was released earlier today. Off the top of my head, this update contains: -bug fixes and minor mechanic …
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| Today I'm showing off some of the new things being done for 0.4, and I'm playing through the first …
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| Watch the video demonstration of Epic! My first VO on a game... how'd i do? haha, in this video i …
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| 0.3 is available! Come explore the new dungeons and collect the new gear! Version 0.3 contains the greatest performance …
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| This post will be updated daily until 0.3 is released. -Version 0.22: Lag fixes were made, dungeon eight was mapped, …
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| 0.2 is a HUGE leap for the game. The changelog is so lengthy I couldn't even start to describe it. Next time, we'll …
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