| Welcome to my brain's backwash
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| Change is good, even if the transition can be hard.
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| Meet 516: Vectors Vectors are a nigh inescapable concept in gamedev. Until now, BYOND has largely gone without, unless …
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| 515 features so far Legend: + Done - Planned ? Partially done or needs testing ? …
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| The purpose of this document is to collect my notes on virtual machine design. I find that it is often helpful for me …
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| DM is a simple programming language designed to help get you off the ground and make a multiplayer game quickly. It is …
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| #define INTERACT_NONE 0 #define INTERACT_CLICK 1 #define INTERACT_DBLCLICK 2 #define INTERACT_MOUSEHOLD 4 #define …
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| interface var client/client list/screen showing = 0 initialized = 0 anchor_x anchor_y x y control_flags = …
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| var list/__keydirs = list(NORTHEAST,SOUTHEAST, SOUTHWEST,NORTHWEST,WEST,NORTH, EAST,SOUTH) #define key2dir(key) ((key in …
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| That which we call the void scar was once the capital seat of the Elder. There was a time in which the primal race of …
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| #define ceil(x) (-round(-(x))) #define floor(x) (-round(-(x))) client var map_name list/map_glyphs map_width = 0 …
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| var/list/regions = list() region var list/areas list/initializers list/players list/lights = list() observers = 0 proc …
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| //movement flags #define MOVE_TELEPORT 1 //teleports are forced movements #define MOVE_STEP 2 //a step is a "slide" …
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