Demo teaching programmers how to implement
a advanced grid Inventory.
Includes uses of ;
MouseDrag()
--->(Change the mouse_drag_pointer to a item)
MouseDrop()
--->(Drop from one grid to another)
Interface Grids
--->(Displays the players contents on screen)
Update Information
Ver.2 Update
-Removed Weaponslot Update process.
-Reworked MouseDrop().
...Added a objects set overlays variable.
-Redid MouseDrag().
...Added a icon.blend affect.
-Compacted Code and Redid comments.
-Added an Information file within the source.
-Fixed minor bugs.
Ver.2.1 Update
-Fixed a small bug with equipping.
ID:112549
Jul 18 2008, 10:00 pm
|
|