This demo shows the use of the jt_vectors library to implement an asteroids-like game. Pixel movement, rotation, thrust, and simple collision detection are demonstrated.
See the Pointing the Way to Vectors article for background information and discussion of the techniques used.
ID:113635
![]() Jul 26 2009, 10:00 pm
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![]() May 23 2011, 4:31 pm
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Wicked good stuff
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