| Serious role-playing-oriented game world, with animals.
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| I just remember making burrows, getting mugged, and penning prophecies
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| As of today in 2022, I'm even more excited that as of 2016 this game is in active development. Any day now, I will be …
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| I'm so excited this game is back in active development as of 2016! Who else is excited to get back to playing hedgerow …
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| I'm a few months late, but I nearly spit out my drink when I saw HH had updated this year. Is it really coming back??
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| So, I did a couple brief test sessions with my partner, who is well aware of Hedgerow Hall's legacy but has never …
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| Okay, so steps 7 and 8 out of 10 had to do with creating the account system and unique/stable player IDs, and then …
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| Still not much to look at (nor is it likely to be anytime soon), but the game is getting ever closer to a playable …
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| So, as I've been saying, I set ten major priorities/goals that needed to be met (some of which included dependent …
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| Old school Hedgerow Hall was buggy and difficult to maintain because it was a very complicated game made in a very ad …
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| One of the biggest persistent balance issues in old HrH had to do with the differing power levels between a character …
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| So, I have the skeleton for the world. If the map generator needs some refinement to produce attractive and complex …
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| A sort of dev diary about adding a key feature to my work from alst week.
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| Well, it's been about a year since I'm posted anything about this game. I find that since the heyday of my BYOND …
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| Lately I've been working on adding condition trackers to the game. The original game started out with an all-purpose …
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| A quick look at communicating in different languages.
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| I am probably one of the few people who think the built-in stat panels can be pretty neat. Sure, there are a lot of …
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| So, the last real puzzle piece of the magic system has fallen into place: prompts. The original Hedgerow Hall had a …
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| The original game had no NPCs apart from the trainers in the hall. Part of this was design philosophy (the …
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| Here are some animals chilling around the front entrance to the Hall. Please excuse the trees. I know their canopies …
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| While I don't aspire to incorporating seamless map joining (too much overhead, too ambitious for my skill level) to the …
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| Well, I've put the crafting system in with a single test item: the humble leaf blanket. Crafting should hold few …
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| This is a snapshot of what the visual portion of character creation looks like. No pop-up menus, just clicking …
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| Spells in Hedgerow Hall are still arranged into colors. Each color's spells are divided in ascending order of …
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