A projectile system that uses absolute pixel coordinates for tile-based games.
Here, you can see its performance:
Version 6
-Changed garbage collection, again. I think I prefer this way better, but you can't extend Del() in the future...
-Improved check_bounds() performance a little
Version 5
-Fixed a bug where some projectiles were not getting garbage collected
Version 4
-Fixed some bugs
ID:1293497
Jun 14 2013, 10:00 pm
|
|