A 100% Original Production (Programming and Graphical) - All credit will be given for any library/demo assistance.
Production Team:
EnvyAttraction - Programmer / Coordinator / GFX Artist
Kanadian - Pixel Artist / Coordinator / GFX Artist
Levity - Comic Designer / Coordinator / GFX Artist
Special Thanks:
Kaitou_Oni: For ideas and general support.
Plans:
- Combo Combat (Pre-Basics done)
- In-Depth Crafting (Basics and outline done)
- Magic Crafting(enchanting-like) (Not started)
- Mining (Basics done)
- Traps (Not Started)
- Resource Deposits (minerals / gems) (Basics done)
- Library Learning System(linked to advanced crafting/magic crafting) (Not Started)
- Meteor Showers (connected to advanced deposits / magic crafting gems) (Basics done)
- Unique Character Creation System (Near-Complete)
- Unique Interface (Complete) - Interface was redone due to the complicity of attempting to befriend everyone's graphical settings- its now a BYOND 3.5 interface alteration.
- Unique Time System (Complete)
- In-Depth Language System (Nearly done)
- Unique Day/Night system that actually has purpose. (Pretty much done, just need to incorporate some features once the game is developed more)
- Proficiencies system: Swords/Armor/Bow/Language/Traps/Wands/Staves/Axes/Crafting/ MagicCrafting dependent upon each Race!
- Originally Classes were just going to be set like (Gnome- Magic Adapt, Humans: Versatile Warriors, etc) but now we're separating the aspects into Tribes and Classes. Each tribe will have 'racial traits' which may cause a Gnome Magician to be superior to that of a Human Magician in main aspects but it provides flexibility and and customization.
Planned Races:
Lunare Races:
Humans
Elves
Vayu(Avian)
Turbira(Equine)
Oetciana (Fire Elemental)
Onetare (Water Elemental)
Keka(Gnome/Moogle-like)
Petradaghi (Brutes)
Farplane Races:
Demons
Luxern (Light Elementals/Angels)