It'd be extra fancyful if we could have multiple score tables to track various things.
Adding them could be a pretty simple process. And could also help with my other request(s) to be able to rename "Top Players"
http://www.angelfire.com/hero/straygames/ByondBugs/ MultiScoreTables1.png
Viewing them would just require a few extra "tabs" at the top of the current score tables
http://www.angelfire.com/hero/straygames/ByondBugs/ MultiScoreTables2.png
And using them through DM would be pretty simple as well. Either an extra argument or parameter on Set/GetScores() for the table name. Which when left blank (as all existing usages do) would simply default to the original/first table available.
ID:92298
Mar 1 2010, 12:52 pm
|
|||||||
| |||||||
Jun 29 2010, 2:26 pm
|
|
It would be pretty nice if we could have more than one Scores Table that have different headings besides Top Players like, Top Teams, Amateur(Difficulty),Normal(Difficulty), Extreme(Difficulty), etc)
|
In response to Kenny84
|
|
You can create other score columns and simply choose not to display them.
|
In response to Kenny84
|
|
http://www.byond.com/members/ DreamMakers?command=view_tracker_issue&tracker_issue=1115
Lummox JR wrote: You can create other score columns and simply choose not to display them. How would that help? |
In response to Kenny84
|
|
Falacy wrote:
http://www.byond.com/members/ DreamMakers?command=view_tracker_issue&tracker_issue=1115 That's what I had meant, but I just didn't know how to word it correctly. |
Oh god, please. The score table for Ultimate Jigsaw is a complete mess. It doesn't even properly show up on lower resolutions. I can't imagine what it would look like if I added medals.
|
While it isn't and absolute necessity, it would improve the stat tracking. In its current form it really only seems like a side thought, something not fully fleshed out yet.
One thing which should definitely change is the number of slots the table shows. Rather than a hardcoded 25 slots we should be able to control how long the table is. |
SuperAntx wrote:
Rather than a hardcoded 25 slots we should be able to control how long the table is. I mentioned that in my other medal related requests |
And using them through DM would be pretty simple as well. Either an extra argument or parameter on Set/GetScores() for the table name I'd rather have this be controlled within the hub entry. The game is just responsible for submitting data to the server, it's not responsible for how it gets displayed. This would also make more sense when you consider many other features that should exist for controlling how scores are displayed. |
Forum_account wrote:
I'd rather have this be controlled within the hub entry. The game is just responsible for submitting data to the server, it's not responsible for how it gets displayed. That wouldn't effect how data was displayed, and I'm not sure how you would handle it through the hub entry. Table.Score? That suggestion was for a submission method. Instead of SetScores(Player, Scores) it would be SetScores(Player, Scores, Table) |
It would affect how data is displayed because the score is assigned to a table from the DM code. You're limiting how it can be displayed - certain scores can only be shown in certain tables.
Defining the display on the server is like creating a view of a database. All scores are kept in a single table but you can create different ways of viewing parts of the data. This way you can change the display without needing to change the code. Existing hub entries could be converted to use multiple tables without having to change anything in the code. |
I'm bumping this because I would like attention to be drawn to it. I posted earlier. Apparently, I made a no-no because my comment was deleted.
Gist: More tables equals better organization. Having thirteen columns looks bad on one table. |
I expected the staff would like this request because it's useful, it addresses a feature in need of attention, and it can be handled entirely with website changes.
|
I would say they couldn't care less about medals/scores. They probably just added them as an afterthought, so they could be halfway on par with every other gaming system in existence, but its by far the least intuitive/least functional part of BYOND, and that's a pretty low bar to fall under.
|
I agree. I think that medals are handled better just because they're simpler, though GetMedal and SetMedal can be difficult to use.
Scores are more lacking because they could use some functional improvements as well as visual. The display problems are mostly due to the lack of control over hub entries. Maybe they should just give us an API to get scores so we can display them how we want to on external sites. |