Snippet Sundays are pretty much required reading at this point, but I noticed it's a little hard to track them all down if you want to read them in order. So... I put them in order.
Snippet Sunday #1 - Overlays and the neglected FLOAT_LAYER
Snippet Sunday #2 - Learning to love the map editor
Snippet Sunday #3 - It's not a damn database!
Snippet Sunday #4 - The scheduler owns your soul
Snippet Sunday #5 - All about that /image
Snippet Sunday #6 - "Why is my code slow?"
Snippet Sunday #7 - Code Interfaces
Snippet Sunday #8 - The observer pattern
Snippet Sunday #9 - Stretch to fit? More like blur to shit
Snippet Sunday #10 - The login process demystified
Snippet Sunday #11 - Operators, thinking outside of the brackets
Snippet Sunday #12 - Binary
Snippet Sunday #13 - Appearance Churn
Snippet Sunday #14 - Map Editor Cheat Sheet
Snippet Sunday #15 - Temporary effects
Snippet Sunday #16 - Masking
Snippet Sunday #17 - Smooth multiplayer framerate
Snippet Sunday #18 - Mouse params suck. Stop using them.
Snippet Revisit #19 - A look at previous Snippet Sundays through a modern lens
Snippet Sunday #20 - Time
Snippet Sunday #21 - Advanced Rendering using planes, render_targets/sources, vis_contents and more to build lighting effects
Snippet Sunday #22 - You should be using SIDE_MAP
Snippet Sunday #23 - Embedded Wingets
Copyright © 2025 BYOND Software.
All rights reserved.