Not entirely sure how to reproduce this:
[image removed]
but it seems to happen on world reboots. Don't know what kind of information would be useful to help debug this, if there's anything we can do ask other than it didn't happen on 510 and has happened on a few 511 builds to our knowledge.
Bug marked as security bug in case the strings had anything identifying. (ok well security issues don't work here)
ID:2165231
Oct 27 2016, 7:00 pm (Edited by moderator on Oct 31 2016, 2:24 pm)
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Resolved
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Oct 29 2016, 3:28 pm
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I can't act on this without more information. Does it happen every time on a world reboot? If so then that's something I can test.
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So far it seems to happen every time the server is rebooted; with world.Reboot
Fresh starts seem to go off without a hitch. |
As I suspected, this is a problem with the reboot logic only. The sanity check I put in to address this has taken care of the problem.
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Lummox JR resolved issue with message:
Badly balanced string trees could cause problems on world reboot. |