https://www.kickstarter.com/projects/378072654/ 2140832548?token=7366c159
We're going to be posting this within a few days. I'm very excited to do so as soon as possible but I'd also like to make sure that everything is the best it can be... so if you see any awkward English or something looks off, please point it out. There will also be more images added, such as icons for the rewards and stretch goals.
Our website is also being worked on: http://www.pixel-realms.net/
Thanks in advance for any constructive criticism
ID:1854202
May 17 2015, 8:25 pm
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You guys seem very dedicated, investing $20,000 of your own money. The game also looks very promising, I'll definitely be backing this.
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Seems fairly solid to me. The only thing I would take issue with are some of the backer rewards. Not only do backers get exclusive weapons and armor, it looks like they're getting an entire class as well. My recommendation would be to keep the rewards strictly cosmetic.
A smaller reward tier would be nice. Maybe not have it include a copy of the game, but a thank you email or some sort of in-game credit would work. |
Pixel Realms wrote:
Our website is also being worked on: http://www.pixel-realms.net/ I see Bootstrap use! Couple of concerns about the website:
For clarification, website was tested in IE11, Project Spartan, Chrome 42, and Firefox 38 in Windows 8.1/10 environments. Let me know if you have any questions! |
The only concern I have with the website because I wasn't doing testing like PixelScientist apparently was is that when you right click on the page in IE11 the clouds in the background stop moving, the other few animations you have on the page though keep on going like they should.
Maybe you can look into that and fix this, it's a minor issue but considering your other animations continue to play should be an easily fixable one. EDIT: Also on the "Press Kit" page I'm getting a horizontal scrollbar when it's not needed. |
In response to A.T.H.K
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A.T.H.K wrote:
Bootstrap 3 is mobile first, BS2 is desktop first. Thanks for the reminder! We've used at least four different frameworks (and sometimes multiple versions of the same one!) within less than a year on a project at work, and a lot of them are starting to blur together. |
In response to PixelScientist
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Thanks for the feedback! I'll be sure to carefully look over everything. I really want to make the website looks good on both desktop and mobile, since the game is going to be mobile anyway.
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In response to Doohl
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Doohl wrote:
Thanks for the feedback! I'll be sure to carefully look over everything. I really want to make the website looks good on both desktop and mobile, since the game is going to be mobile anyway. Absolutely! I don't do manual testing at work, but I'm heavily involved in the UX and tend to be the person correcting a lot of the UI bugs that our manual testers file. Glad that I was able to help. I've got myriad testing devices on hand. If I find bandwidth in the near future, I'll run the site through all of them and see if there is anything else that stands out. Let me know if that's something in which you'd be interested. Also, approval on the mobile-first approach. A lot of people (including some people with whom I work!) are frightfully antediluvian and refuse to acknowledge that many users prefer to use their mobile devices over a desktop, much less make the effort to design an experience specifically for that market. |
In response to Kats
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Kats wrote:
Looks sexier than Niel Patrick Harris and Tom Felton's love child. |
Not sure if it's just me, but the background movement is very jumpy when scrolling with the mousewheel. Fine when dragging the scrollbar though.
Great work guys, and best wishes for the kickstarter! |
Kickstarter failed doohl.
Do you and chance need a hug? I'm sorry the bank will charge you double what you borrowed now.... I hope you can work something out. |
Well that just sounds hella condescending.
We've stated time and time again that the KS failing is not the end of the world for us (or the end of the game for that matter). |
In response to Doohl
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Doohl wrote:
Well that just sounds hella condescending. Advertising for the win? https://www.facebook.com/groups/BYONDGames/ https://www.facebook.com/groups/227592780726252/ Also, why not indiegogo? https://learn.indiegogo.com/ |
In response to Doohl
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Doohl wrote:
Well that just sounds hella condescending. I didnt mean it to. I know it wont stop KS, but I genuinely hope the debt can be paid in a non-stressful manner. |
In response to Master rla
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Master rla wrote:
[...] I'm sorry the bank will charge you double what you borrowed now.... Master rla wrote: I know it wont stop KS, but I genuinely hope the debt can be paid in a non-stressful manner. What are you talking about exactly? There's not really any debt involved—Kickstarter isn't a loan service. |
I really don't like the UK spelling of "manoeuvres". It looks too much like French. This really bothers me. I think you should use the US spelling of "maneuvers", just so it doesn't look so weird.
Something about this sounds really awkward to me. I would suggest that you revise it.
I hope that your game is successful, because I really don't think any other BYOND game has a better chance right now.