When I host a game that has a non default step size the movement is jittery but only when I'm hosting the game.
When I compile and run it, works perfectly. When I host it on my own computer using Dream Daemon then join that, jittery movement.
Numbered Steps to Reproduce Problem:
1. Create a project with a map and a couple of types of tiles.
2. Set mob.step_size = 8 when the normal step_size is 32.
3. Compile & run for smooth movement
4. Host in the dream daemon, join that. Now the same project is jittery.
Code Snippet
mob
step_size = 8
Expected Results:
(When run from the dmb)
Moving at a uniform speed.
(When hosted and joined on the same computer)
Moving at a uniform speed.
Actual Results:
Moving sometimes faster, sometimes slower. Happens
When does this occur?:
Happens every time and with other games. I don't have another computer to test it on.
When does the problem NOT occur?
If I'm hosting and I've joined that game, always.
Did the problem NOT occur in any earlier versions?
I've tried as far back as build .498 and it still happens with that.
Workarounds:
So far, I can find none.
I'm not sure I wouldn't rule out network latency, if you're joining from the remote IP address. If you're just using the Join icon in DD, then any latency should be minimal to none.