ID:137000
 
has the amount of multiplayer BYOND games live have dramatically declined within few weeks?
I think it has. Everybody is pooling right now in games lik Laser Wars and Star Traders and Tanks instead of having tons of little games with 1 or 2 players. When DitMUD is presentable, I'll host longer test sessions and hope that people pool in it like they do in some other games.

-Lord of Water
In response to Lord of Water
It seems like there have also been less DBZ games on the HUB. There used to be about 10 on at any given time but now there seem to be only a few. Or maybe I've just been ignoring them...
The question now, is it due to a lack of good games, or is it due to a lack of players? Hmmm... Maybe the DBZ crowd has found someplace better to go. Well, I can dream. I think it's about high time BYOND do some advertising though, get some decent player-types in here to play those host-your-own games.
In response to Foomer
On top of that, I've noticed that there are fewer posts on the forum recently. And most of the ones I do see are simply mindless chatter, nothing constructive.
i think the pre-teen DBZ crowd has been kicked out, or they have nothing else to do but go on DWO, or its <editorial comment> depressing </editorial comment> chat games. when people see that as their options, they stop playing. if i had money and more DM skill, i'd hope i could remedy that, but i can't, so instead i wait for my questions to be answered on forums.
In response to Makiten
What do you need money for?
In response to Foomer
"The Blue Book!"
In response to English
It's the week, all the DBZ makers have school work to be doin and don't have time to host DBZ games maybe. :P


Little sally
In response to Little Sally
yeah dbz suck so much. After i saw how many there were on this and the lack of effort people put into dbz games except for a few i hated it. I mean 100 dbz games cant they think of something more original
In response to Foomer
Foomer wrote:
And most of the ones I do see are simply mindless
chatter, nothing constructive.

Of course that does not apply to your chatter in the forums at digitalBYOND, right Foomer? :p (just teasing) :)

(actually I should not be so mean, because Foomer is the *only* active forum contributor in the digitalBYOND forums at the moment...)
In response to digitalmouse
Maybe we should rename it digitalFoomer's Domain...

But honestly, it almost feels like BYOND is dying out. (I've been through quite a few community die-outs and I know how it feels), so maybe that just means a certain portion of the unwanted crowd has left. Either that, or a certain portion of the wanted crowd (the ones who makes the games that go on the hub) has left...

Bleh. This forum needs more posts. It's not as fun when I don't have any cost problems to nag people about, and I don't like answering most of the newbies right now for various reasons anyway...
In response to Foomer
Foomer wrote:
But honestly, it almost feels like BYOND is dying out.

I hope not, not now that we've finally got a stable version! At any rate, I wouldn't worry so much .. we go through these lulls now and then. Dan and I are hard at work on some final things and are starting to make contacts that will hopefully help us get some funding and expand BYOND further. We will be advertising (and encouraging others to also do so) very shortly. In the meantime, I've seen a number of fine games (ie- Bombard, Medieval Conquest, Birdland, Echelon, etc) that aren't in the Live! listing as often as they deserve. I know that everytime I get around to playing one of these types of games (Bunniflip is a personal favorite) I and others have a blast, so I think its just a matter of letting people know.
In response to Foomer
I don't see any signs of community die-outs myself... I think BYOND is humming along. Course, I can remember when there were only 6 people posting on the boards. ;)

Z
In response to Foomer
I think it's just the opposite--BYOND's entered its awkward adolescent phase and is just starting to adjust. A major feature expansion phase just ended. There's so many great games that have cropped up recently that it seems a veritable glut, and some of the stuff people have in the pipeline boggles the mind. The main problem (as I see it; MMORPG fans are likely to see it differently) is that there doesn't seem to be much in terms of server resources to go around.
In response to Foomer
Foomer wrote:

But honestly, it almost feels like BYOND is dying out. (I've been through quite a few community die-outs and I know how it feels), so maybe that just means a certain portion of the unwanted crowd has left. Either that, or a certain portion of the wanted crowd (the ones who makes the games that go on the hub) has left...

I think if anyone is disappearing, it's the unwanted crowd. The quality (and variety) of newly released games definitely seems to be improving.

Anyway, if I remember my history correctly, didn't the black plague do wonders for the evolution of European society? (I'll probably get booted into Babble now! ;)
In response to Dramstud

I think if anyone is disappearing, it's the unwanted crowd. The quality (and variety) of newly released games definitely seems to be improving.

Maybe the fact that everyone wants money for their services now (even mapmakers, apparently) is getting rid of the "unquality" people who just want to add to the junk heap, while all the "quality" designers stick around because they usually have the skills to do it on their own :o)
In response to Tom
Tom wrote:
I know that everytime I get around to playing one of these types of games (Bunniflip is a personal favorite) I and others have a blast, so I think its just a matter of letting people know.


That's when "virtual Tom" appears.. He's very mean to "virtual Nadrew" with the being evil and doing anything to win the game... Man, thaty guy's fun! I still remember the 2 hour Bunniflip game we played that one night with Hanns, and Zilal.
In response to Foomer
Maybe the fact that everyone wants money for their services now (even mapmakers, apparently)

What's odd about that? The bulk of the work involved in building a massive online world, as I see it, is building the world itself. I've never seen a MUD of any substantial size (say, thousands of non-stock rooms) that didn't have 5-20 times as many builders as they did coders. And that's (generally) including strict divisions there--i.e., by "builders", I mean people who just write descriptions and plug in numbers, with no codework involved. The ones with more extreme ratios tend not to be very good MUDs, sure (the worlds always end up being very bland, since the few coders cannot write interesting specials for so many zones, or very buggy, since the few coders only have time to whip up the first vaguely working special they can manage before they need to go work on another zone), but then neither are most of the MUDs that don't have such a ratio (generally affairs where 1-3 people are attempting to run the entire thing without any other admin staff). One of the things that's stopped me from getting too far on any MUD-type project is that very fact.
In response to Leftley
That's great, but why pay for mapmakers here when you can go build games for some cheap editor system and get them for free?
Page: 1 2