When the bound is change on a players icon in this case 64 pixels, the screen will jump head when walking make very a very choppy movement.
At first I thought it was something I've done wrong and Kaiochao showed he had the problem too.
Numbered Steps to Reproduce Problem:
1 just change the players bound
Code Snippet (if applicable) to Reproduce Problem:
Kaiochao wrote:
I just did a little test and I've confirmed that there is an issue here.
Although the world is not in pixel movement mode, the camera is acting as if it is. This is caused by the bounds of the mob being changed from default, even though it's still valid for tile movement.
> mob
> bounds = "64,64"
>
Bug spotted! If you want, you can make a bug report about this and refer to this post.
Expected Results:
Actual Results:
Does the problem occur:
Every time? Or how often? :It happens everytime
In other games? :Yes
In other user accounts? :Yes
On other computers? :Yes
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
Unable to fine one.
Post about it in Developer Help
First one when I thought the bound was the problem.
http://www.byond.com/forum/?post=1367036
Second one when I found that the screen was jumping ahead
http://www.byond.com/forum/?post=1367409