After a 10 day delay from the given date we're finally here, some bugs took longer than expected and the normal day to day events of a student held it back but we're here with Spirit Age's Alpha v0.1
The new "big thing" included in this version of Spirit Age is a feature I call the "Live Mapper", which removes major parts of the game's content creation from the traditional dm/dmm editors. Instead, we build our maps, create, load & save our NPC and stores all at runtime, and soon even the quests will be created using this tool. It's an admin only tool currently, so as players you'll experience the results, which hopefully you enjoy. We have future plans to allow people to build within their own plots of land, but that's much further down the road.
11:20 AM 3/20/2013 ; v0.1
---> Spirit Age v0.1 goes live.
6:20 AM 3/21/2013 ; v0.12
---> Various security fixes
---> Combat effects
---> PvE & PvP exp rewards
11:58 AM 3/21/2013 ; v0.13
---> Character Info (c)
---> Saving & Loading of players location & statistics
2:08 PM 3/22/2013 ; v0.16
---> Character saving (complete)
---> Login/Slot Select
---> Live Map Updates
---> Adjustments & Bug fixes
---> Added combat effects
---> Mounts (Subscriber benefit)
2:39 PM 3/26/2013 ; v0.18
---> Platforming engine (allowing jumping over/ontop things in the world.)
---> A few system side updates.
Unless absolutely necessary, the server for the game will be up constantly, with frequent updates being included as we go on. As this version get's updated towards v0.2, i'll edit this document with information for those of you who would like to be kept up to date with the development.
Edit (3/26/2013) What the players do in the current versions will be saved & kept for the foreseeable future, we have no plans of player wipes for a while.
thankyouallforthesupport
Simple cooincidence