Apr 17 2016, 8:11 pm
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Yut Put wrote:
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In response to Ghost of ET
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I wouldn't be too sure about that. Inflation is a bitch xD
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In response to GreatPirateEra
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GreatPirateEra wrote:
I wouldn't be too sure about that. Inflation is a bitch xD Havent thought about that >.<. Mane those wizard sticks arent worth as much as they used to eh ;)? |
Or it could just be a currency with a low purchasing power per unit, l ike yen.
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In response to Ghost of ET
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I'm going to hoard it and polymorph into a dragon. Then, I'll spend the rest of my life guarding it.
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In response to Bl4ck Adam
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Looks mlg.
that aggro range tho. |
In response to Bl4ck Adam
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It was a cool effect :P!
Question though was your health regenerating while they were attacking you o_O? |
In response to Bumblemore
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<img src="http://internet.com/myimage.jpg">
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In response to Ghost of ET
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Ghost of ET wrote:
It was a cool effect :P! Yeah. I need to lower/remove health regen. |
My project is called Master of you. A byond user called Colin1011 made the original years ago, it was basically an environment with all the characters and powers hard coded in.
People would give Colin their ideas for characters and powers, and as long as they were imaginative and fun, he would add them. The game was essentially roleplay at it's finest, no counters or minimum word count, so everybody could play regardless of how fast they could type. The two players agreed on the outcome, and if they couldn't come to a settlement then Colin would do it for them. So yeah, I felt like I had to make it happen again. Starting point: Bookcase, bit empty at the moment. Players can fill this up with their own personalised books when the game is up: Four unique forts currently in the game available to claim, as with everything else, players can imagine new forts, and ask the owner to make them a reality: Small challenges in the forts I've made, including swinging chainballs (pictured) and riddle doors (my own riddles): If you like the look of what I've done so far, please reply or page me with some feedback. Even if you don't end up playing the game, you can send me your ideas now and I can hardcode your character and powers in. |
In response to Bravo1
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Bravo1 wrote:
Still needs touching up but here's the intro for the third boss. 100/5. |
In response to Bravo1
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Bravo1 wrote:
Still needs touching up but here's the intro for the third boss. Overall great look and feel to it. I'm looking for sound though because that makes all the difference in terms of sequence startup feel. The platforms looked more like UFO's at first and not platforms because of the round top. Side idea, what if the platforms change to UFO's or more aggressive things later in the sequence. At first they seem to your benefit much like the eye starting off passive. Then they start shooting at you or even just flying around randomly (or different pattern) for a short period. As for the eye, I thought it should react more angrily at being shot but then I thought it's a great suspense builder because you know it will react at some point. Good stuff! |
In response to PopLava
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Make the platforms bigger put less of them in and make them flip upside down if you stay on them to long plummeting you to your doom.
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