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Whiskers on kittens, violent chainsaw noises, whacking things with machetes, brown paper packages tied up with string, …
2
Resolved (516.1648)
 
Currently we're calling a proc that calls CRASH() for creating runtimes from byondapi. Would be helpful if there's a …
1
Resolved (516.1648)
 
SS13 needs some fast routines for doing math on associated lists with numbers as the associated values.
1
Resolved (516.1648)
 
Once we have a baked in /coord type, vectors are the logical next step for working with them. This would necessitate …
2
Resolved (516.1648)
 
In my recent game jam entry, I found myself doing a lot of overrides to New() to allow easy creation of atoms off the …
1
Resolved (516.1648)
 
Built-in interpolation please!
1
Resolved (516.1648)
 
We need a sign().
1
Resolved (516.1648)
 
Y'know how this: if(a) a.thingy() now has ?. as useful syntactic sugar for it? a?.thingy() It'd be useful if there was …
4
Resolved (516.1648)
1
Resolved (516.1648)
 
I'd like a <=> operator.
1
Resolved (516.1648)
 
Associative lists without regular list baggage would be helpful.
1
Resolved (516.1648)
 
Handling switch() and for() like C would be nice.
1
Resolved (516.1648)
 
A way to preload external libraries and avoid looking up their functions every time would be nice.
1
Resolved (516.1648)
 
Chromium Embedded Framework is very easy to implement and it would add SO much power to BYOND. It would also mean …
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64
Resolved (516.1648)
 
We need the ability to specify what ip and port to use to the byond hub if we want to override the automatic detection …
3
Open
 
I'm not opening this as a bug because the current behavior remains intended, but- Following 513.1490, isobj has been in …
2
Not Feasible
 
Dark Mode Dream Maker for the long NIGHTS
1
Open
 
I want static initializers, so I've got a nice little monstrosity based off self-enumeration and a macro (hi GLOB!): …
0
Open
 
A newly created empty list uses 24 bytes of memory, a list with zero items but used to have 1 item, uses 104 bytes.
10
Open
 
__IMPLIED_TYPE__ is only effective when it is written on a line where a variable is declared. This is a bit limited to …
0
Open
 
Just as the name suggests, a new appearance flag to reset the filters so that they aren't inherited in a vis stack.
4
Open
 
A few list-mimicking overloads for other userland data structures would be helpful since we can already overload …
2
Open
 
Can we get a built in Bumped() proc that is called on the object that is bumped into? I'm sure this has been requested …
6
Open
 
Pretty straightforward. Would be nice for my workflow to be able to open .json files in Dream Maker. ?obless @LummoxJR
2
Open
 
Would be very nice to be able to pass a list into animate() I currently have the following for my character rig: …
1
Open
 
Would like to be able to change appearance_flags on-step in animate(). Currently it is not a supported variable, though …
1
Open
 
The backend doesn't know that different frames in an icon can have different visual extents because of transparency …
0
Open
 
This one's probably insane.
1
Open
 
I am not crazy. Look, hear me out. I know this is wild, but it's really well thought out, and I think it-- wait, don't …
1
Open
 
Basically, this computes the distance between the origin and a point (x, y) on the Euclidean plane. Equivalently, …
0
Open
 
Particles were a neat addition for pretty visuals that are offloaded to the client but transformations can look off …
0
Open
 
Mainly a QOL thing, and basically what it says on the tin. i.e. flick uses an icon state with 3 frames with a delay of …
2
Open
 
It would be nice if we could work with both the file() proc and files included via 'resource.dmm' directly in ByondAPI …
0
Open
 
atom/movable proc, returns the turf the mob is on, after you go down the loc tree of atoms in atoms in atoms. same for …
9
Open
 
My Findings I was investigating how Pointers work in DM, and I came to discover that no matter what -- a pointer to a …
0
Open
 
So Ter and I have been chit-chatting about a visual effect I'm trying to pull off that involves trying to get an …
2
Resolved (515.1643)
 
A little but useful option for a displacement map filter.
6
Resolved (515.1643)
4
Open
 
Expose the hidden flag overlays use to retain dir
1
Open
 
It'd be nice if we could do inline typecasting, mostly for cases where a macro acts like a proc - procs can have return …
0
Open
 
Description It would be nice if we were given more control over pixel offsets by expanding on what options are …
1
Open
 
Often when importing tilesets, there are a lot of blank/empty icon states that come along with it. It would be very …
1
Open
 
In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
2
Open
 
Currently, Byond_New takes a really long time if you pass string arguments. It would be nice if this could be sped up …
2
Resolved (515.1641)
 
Setting up instances is kind of a pain in the ass. I frequently find myself struggling to remember the exact path to a …
3
Resolved (515.1634)
 
Feels tiny, but- It would be nice if the https://www.byond.com/docs/ notes/xxx.html pages included a publishing date for …
0
Open
 
The Problem It would be very helpful if there was a convenient way to only alter the visual_bounds for an atom. The use …
0
Open
 
Add support for discord RPC and add custom settings for these parameters. What is Discord RPC: Discord RPC is a library …
3
Open
 
Add a place to move bugs that have been resolved. Same with features. They're taking up precious space.
2
Redundant
 
Make opacity accept directional bitflags.
0
Open
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