| #define FLAG_ON 1 var/flag = 0 #define TURN_ON_BITFIELD(X) THIS | X flag |= FLAG_ON flag = THIS | FLAG_ON flag = …
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2 |
Not Feasible |
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| Change src.name=name to src.name= name || src.name inside of exception/New(). I had an idea to make some standardized …
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2 |
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| Simple request. We have blacklisted byond builds that auto-kick players, usually due to gamebreaking bugs or …
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1 |
Open |
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2 |
Open |
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| Add a way of getting the build timestamp via the DM language.
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0 |
Open |
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| Is it possible to get a thing to allow a plane master to appear in more than one map element without needing to …
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8 |
Open |
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| I'm starting to hit issues where the difference in how Windows and Linux write files in DM is causing parsing to get …
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3 |
Open |
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| They have to pay Amazon/etc for hosting anyway, so why shouldn't they pay BYOND? Wouldn't more money make development …
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6 |
Not Feasible |
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| It would be nice if the map editor had limited automapping functionality that we could define for each atom. This way …
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0 |
Open |
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| A way to zoom in and out on the variants section of the map editor would be wonderful. Currently it has a predefined …
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0 |
Open |
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| Title. * It will be static within the same typepath (or subtypes in a condition) * If a subtype doesn't define a new …
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0 |
Open |
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0 |
Open |
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| This is the current syntax, DM sample in document. client/verb/loners() var/mob/M var/mob/G usr As you can see, using …
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1 |
Open |
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| Give the dmi editor new 3 button options * NONE * Rotate clockwise with client direction * Rotate anti-clockwise with …
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7 |
Open |
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| /new_datum/parent_type = /datum::parent_type /another_dupe_datum/ parent_type = /datum::parent_type As the title and …
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3 |
Not Feasible |
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| A world var or atom var that makes rendering take into account position in .contents
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4 |
Open |
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| It sure would be nice if browsers didn't need browse_rsc(icon(...)) to extract a single frame.
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1 |
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| A configurable per-client buffer that is additive or subtractive from overall client.view. It would take the format of …
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1 |
Open |
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| I need a way to export an entire icon as a png sprite sheet, to be used as a cache file. Currently, if you try to send …
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0 |
Open |
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| Hey there. How've you been? Let's face it, BYOND's grown a lot since it was initially envisioned, and with the recent …
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4 |
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| It would be very helpful if client.RenderIcon() supported bounds as a parameter. Anything past the supplied x/y bounds …
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0 |
Open |
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| Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
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5 |
Open |
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| Right now you are able to quickly select an object using ALT. But for some reason it won't be treated as an Active …
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3 |
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| Currently, the hotkeys are named after the names of the tools they are responsible for, however, on the keyboard all …
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0 |
Open |
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| on-blur / on-focus should be added for all elements Now that client-side commands are a whole thing, managing the state …
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1 |
Open |
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| I believe that hascall is a useful builtin to have access to in byondapi. In my particular use case (integrating an …
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1 |
Open |
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| Request It would be beneficial if the compiler issued a warning when a procedure uses a "*" dereference operator within …
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1 |
Open |
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| Would like the ability to remove all turfs/objs, while holding down the CTRL key or an alternative key.. I would like …
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1 |
Open |
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| It would be cool to have a theme that isn't bright. I spend a good amount of my day looking at Icons / Sprites there in …
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7 |
Open |
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| 1) Fill Rectangle with SHIFT modifier should delete topmost objects. 2) Leave "per object type" behavior to the Eraser …
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1 |
Open |
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9 |
Not Feasible |
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| Mouse macros and client-side wingets have created a situation where passing object references to verbs is now extremely …
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0 |
Open |
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0 |
Open |
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| There's a commonly requested feature to allow disabling pixel_x/y/z/w inheritance. It's often listed as not feasible …
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0 |
Open |
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| When VIS_INHERIT_ID is in play, all mouse actions are processed on the parent. It would be extremely useful to know …
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0 |
Open |
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| Right now if you need to get icons of multiple objects from the client you have to do loop through objects and call …
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0 |
Open |
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| world.name defaults to what i want, but can be written to so won't always point to what i want it to point to.
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0 |
Open |
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| Client-side glides from movement (managed using glide_size) are very pretty, and make life for us a lot easier That …
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0 |
Open |
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| It'd be useful if byondapi had two functions for checking the associability of a list, such as what was discussed in …
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1 |
Open |
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| Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
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0 |
Open |
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| to go along with view-size for map controls, this property would tell you where the top-left corner of the viewport …
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0 |
Open |
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| inner-size and inner-pos should be added for info controls and tab controls. Combined with on-tab, this could be used …
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0 |
Open |
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| The following params for window elements would really help with positioning window elements on the client: inner-pos: …
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1 |
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| Title. It'd be good to not render specific things that have to be in the vis_contents of the atom's, example: …
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2 |
Open |
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| File deletion confirmation box would be nice for when you delete files in Dream Maker.
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0 |
Open |
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| The main request pertains to a feature that was omitted in the recent updates of the map editor for optimization …
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2 |
Open |
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| There is currently no way to get raw values from embedded wingets. This would be useful for storing verb arguments …
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1 |
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| The Problem The introduction of pointers has been a game-changer, enabling us to create code that is more efficient and …
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1 |
Not Feasible |
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| Generally, we need more precise control of opacity, as i said in previous feature request.
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1 |
Open |
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| Float Layer is currently -1, it should be something like -1000 so you can freely add to it to arrange overlays
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5 |
Redundant |
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