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| add a flag or change sound.atom to recursively search for the atom before it reaches the turf and play the sound on …
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1 |
Open |
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| This FR brought to you by Timmies & T-Pain
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2 |
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| I can think of no scenario where I want something displayed at the center of my screen, and want the bottom left pixel …
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3 |
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4 |
Open |
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| It'd be nifty to support synchronizing client events with animations.
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5 |
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| The .sound command should be expanded for 3D and atom-linked sounds.
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1 |
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| It'd be super nice if vis_contents could be indexed with string keys. How I picture this working, is all atoms that can …
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| I'd like to be able to relay data from the user log to another control. My current approach has been working really …
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| It's currently not possible to use call() with (most? all?) built-in global functions. We can give them wrapper procs …
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| Just looking for a command to output direct to Dream Daemon, similar to how world.log << txt works when log is …
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1 |
Open |
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| The summer that was lost now is found
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5 |
Open |
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| I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
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1 |
Open |
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| I don't know if this is currently doable, but I think it would be really convenient as a developer to be able to modify …
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1 |
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| alias is a kind of var declaration, but its nature is closer to macro see an example below: …
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0 |
Open |
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| new primitive type /vardata that you can access from @variable. This primitive has thse values below: /vardata …
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2 |
Open |
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| Can we get working examples of all the default parameters being passed via mouse macros in the reference, preserving …
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1 |
Open |
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| Working with DMFs for client-side commands is painful. The command input boxes are really small, they require a ton of …
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1 |
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| Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
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2 |
Redundant |
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| The ability to assign multiple variables from a proc.
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4 |
Open |
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| Rekindling this conversation from several prior threads, mouse tracking is a very useful feature.
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26 |
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| The ability to disable type checking when accessing variables with no type specified. #pragma ignore type_checking …
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3 |
Redundant |
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| We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
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1 |
Open |
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| I don't know regex. if I want to strip a bunch of characters (ie numbers) from a string, I have to either use 10 …
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2 |
Open |
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| A built-in for turning screen-loc strings passed via mouse-params would shave down some corners on UI handling.
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0 |
Open |
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| Additional functionality for generating lists.
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6 |
Open |
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| It'd be nice to have macros for the built-in strings for generators and filters, so that we can catch errors at compile …
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1 |
Open |
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2 |
Open |
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| Currently sound.volume var can only be set to a value of 0 to 100 percentage. It would be great if we could set it to …
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Open |
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| BYOND has supported Unicode for two stable versions. This makes Private Use Areas available for strings. Private Use …
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2 |
Open |
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| Currently, the way that mouse drag and drop works is a little unintuitive. I've come to the conclusion that either …
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Open |
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| (516) Currently, when using the key,value pair loop on the for list proc (e.g., for(key, value in list)), it is not …
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Open |
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| This has been discussed in the BYONDiscord before but posting it here so it doesn't get forgotten. Currently setting …
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3 |
Open |
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| Sounds that update their 3D position without needing the server to manually do it every tick would be great.
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4 |
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| Being able to grab the item and its associated value at the same time when looping through a list would be swell.
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2 |
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| After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
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1 |
Open |
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| Because of changes to render_source, it'd be good to have screen_loc keywords similar to SOUTHWEST that included HUD …
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1 |
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| Controlling WebView2 through winset
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1 |
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| The ~= operator doesn't count associated values. This is bad.
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1 |
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| Client-side sounds? Yes please!
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1 |
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| It'd be nice to finish an animation's loop gracefully.
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1 |
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| Context and current issues With large projects and hundreds of animate calls, many of which are on the same object and …
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2 |
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| tags for filters to make them easier to keep track of in a list, since filters can't be keyed.
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2 |
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| Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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17 |
Open |
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| We need a way to offset just one icon but not its children.
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1 |
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| Whiskers on kittens, violent chainsaw noises, whacking things with machetes, brown paper packages tied up with string, …
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2 |
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| Currently we're calling a proc that calls CRASH() for creating runtimes from byondapi. Would be helpful if there's a …
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1 |
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| SS13 needs some fast routines for doing math on associated lists with numbers as the associated values.
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1 |
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| Once we have a baked in /coord type, vectors are the logical next step for working with them. This would necessitate …
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2 |
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| In my recent game jam entry, I found myself doing a lot of overrides to New() to allow easy creation of atoms off the …
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1 |
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| Built-in interpolation please!
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1 |
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