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Help you help us.
0
 
add a flag or change sound.atom to recursively search for the atom before it reaches the turf and play the sound on …
1
Open
 
This FR brought to you by Timmies & T-Pain
2
Resolved (516.1655)
 
I can think of no scenario where I want something displayed at the center of my screen, and want the bottom left pixel …
3
Resolved (516.1653)
 
.
4
Open
 
It'd be nifty to support synchronizing client events with animations.
5
Resolved (516.1653)
 
The .sound command should be expanded for 3D and atom-linked sounds.
1
Resolved (516.1653)
 
It'd be super nice if vis_contents could be indexed with string keys. How I picture this working, is all atoms that can …
0
Open
 
I'd like to be able to relay data from the user log to another control. My current approach has been working really …
0
Open
 
It's currently not possible to use call() with (most? all?) built-in global functions. We can give them wrapper procs …
0
Open
 
Just looking for a command to output direct to Dream Daemon, similar to how world.log << txt works when log is …
1
Open
 
The summer that was lost now is found
5
Open
 
I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
1
Open
 
I don't know if this is currently doable, but I think it would be really convenient as a developer to be able to modify …
1
Open
 
alias is a kind of var declaration, but its nature is closer to macro see an example below: …
0
Open
 
new primitive type /vardata that you can access from @variable. This primitive has thse values below: /vardata …
2
Open
 
Can we get working examples of all the default parameters being passed via mouse macros in the reference, preserving …
1
Open
 
Working with DMFs for client-side commands is painful. The command input boxes are really small, they require a ton of …
1
Resolved (516.1651)
 
Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
2
Redundant
 
The ability to assign multiple variables from a proc.
4
Open
 
Rekindling this conversation from several prior threads, mouse tracking is a very useful feature.
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26
Resolved (516.1651)
 
The ability to disable type checking when accessing variables with no type specified. #pragma ignore type_checking …
3
Redundant
 
We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
1
Open
 
I don't know regex. if I want to strip a bunch of characters (ie numbers) from a string, I have to either use 10 …
2
Open
 
A built-in for turning screen-loc strings passed via mouse-params would shave down some corners on UI handling.
0
Open
 
Additional functionality for generating lists.
6
Open
 
It'd be nice to have macros for the built-in strings for generators and filters, so that we can catch errors at compile …
1
Open
 
http://info.sonicretro.org/ RotSprite Don't know how viable this is in BYOND (It might not be performant..?) but this …
2
Open
 
Currently sound.volume var can only be set to a value of 0 to 100 percentage. It would be great if we could set it to …
0
Open
 
BYOND has supported Unicode for two stable versions. This makes Private Use Areas available for strings. Private Use …
2
Open
 
Currently, the way that mouse drag and drop works is a little unintuitive. I've come to the conclusion that either …
0
Open
 
(516) Currently, when using the key,value pair loop on the for list proc (e.g., for(key, value in list)), it is not …
0
Open
 
This has been discussed in the BYONDiscord before but posting it here so it doesn't get forgotten. Currently setting …
3
Open
 
Sounds that update their 3D position without needing the server to manually do it every tick would be great.
4
Resolved (516.1648)
 
Being able to grab the item and its associated value at the same time when looping through a list would be swell.
2
Resolved (516.1648)
 
After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
1
Open
 
Because of changes to render_source, it'd be good to have screen_loc keywords similar to SOUTHWEST that included HUD …
1
Resolved (516.1648)
 
Controlling WebView2 through winset
1
Resolved (516.1648)
 
The ~= operator doesn't count associated values. This is bad.
1
Resolved (516.1648)
 
Client-side sounds? Yes please!
1
Resolved (516.1648)
 
It'd be nice to finish an animation's loop gracefully.
1
Resolved (516.1648)
 
Context and current issues With large projects and hundreds of animate calls, many of which are on the same object and …
2
Resolved (516.1648)
 
tags for filters to make them easier to keep track of in a list, since filters can't be keyed.
2
Resolved (516.1648)
 
Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
17
Open
 
We need a way to offset just one icon but not its children.
1
Resolved (516.1648)
 
Whiskers on kittens, violent chainsaw noises, whacking things with machetes, brown paper packages tied up with string, …
2
Resolved (516.1648)
 
Currently we're calling a proc that calls CRASH() for creating runtimes from byondapi. Would be helpful if there's a …
1
Resolved (516.1648)
 
SS13 needs some fast routines for doing math on associated lists with numbers as the associated values.
1
Resolved (516.1648)
 
Once we have a baked in /coord type, vectors are the logical next step for working with them. This would necessitate …
2
Resolved (516.1648)
 
In my recent game jam entry, I found myself doing a lot of overrides to New() to allow easy creation of atoms off the …
1
Resolved (516.1648)
 
Built-in interpolation please!
1
Resolved (516.1648)
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