|
2 |
|
|
| I don't know why paragraphs are randomly bolded in here, please send help
|
|
6 |
|
|
| If you need to make nice fancy health bars or loading bars you can make them look depleted or grow by having a empty …
|
|
0 |
|
|
| Get ready to fall in love with the map editor all over again. Or... Maybe just hate it less.
|
|
0 |
|
|
| So I'm not very good at... wordsing and I don't really write tutorials, but I noticed that there are just like, none …
|
|
0 |
|
|
| typesof("/proc") typesof("/mob/proc")
|
|
9 |
|
|
| //Title: Click Macro Disable System //Credit to: Crispy //Contributed by: Jtgibson /* Click() can normally be macroed, …
|
|
1 |
|
|
| Instead of using .tag now use .GetTag() and if a tag doesn't exist for that object it will now be created and returned …
|
|
0 |
|
|
| Welcome again to another provocatively titled Snippet Sunday. Today we're going to be talking about a problem that's …
|
|
26 |
|
|
| Code: obj/scrobj MouseDrag()//needs to be created so that you can drag objects on the screen where you want them …
|
|
4 |
|
|
| So, I have created a shitty thing that draws triangles. How does it work? First you need a special icon. It looks …
|
|
2 |
|
|
| Using color matrices to replace icon math in your projects
|
|
4 |
|
|
| Buckle up, kids; you're about to learn something.
|
|
39 |
|
|
|
7 |
|
|
| Because editing the skin manually is for suckers.
|
|
1 |
|
|
| Visibility Extension Currently in DM your options for handling visibility of objects are mostly limited to being on or …
|
|
20 |
|
|
| Making a callback system mainly because having to lose out on default args to have callbacks was lame. Figured I'd pop …
|
|
3 |
|
|
| I will start this with the disclaimer that I have not written a byond tutorial before, and I have no clue what the …
|
|
2 |
|
|
| Mobs outside of peripheral rendered invisible to the client
|
|
10 |
|
|
| Last installment we covered operators. If you are anything like the target audience of this software platform, you …
|
|
30 |
|
|
| A fun little quirk of DM I just discovered. Did you know that arguments can have expressions in their default values? …
|
|
6 |
|
|
| Plenty of global variables were harmed in the making of this thread. To our delight.
|
|
8 |
|
|
| This is how BYOND's input handling works by default: /client/Mouse[Action]() is called, which calls …
|
|
6 |
|
|
| Byond Software, LLC, INC, CO, is not liable for any hellstone and/or brimfire that results from using this incantation.
|
|
13 |
|
|
|
11 |
|
|
| If you're using a lighting plane with BLEND_MULTIPLY, you'll want to use a backdrop. Any part of the plane not covered …
|
|
8 |
|
|
| It's pretty well-known that division is a slower operation than multiplication, and so a lot of times it's good to do …
|
|
6 |
|
|
| FastDMM is an alternative map editor for BYOND that is designed to be more flexible. - Very specific display filters! …
|
|
25 |
|
|
| Pretty simple conversion of Ticks or Seconds into a list of Days, Hours, Minutes and Seconds (and Ticks). Can be useful …
|
|
2 |
|
|
| Alright, most of you have read that I've sort of been working in Ue4 recently. I've got a lot of stuff on my plate, …
|
|
16 |
|
|
| My mental stupidity and why you shouldn't do things the way I do them.
|
|
3 |
|
|
| Something really neat I discovered a few months ago that's somewhat documented, but poorly understood is the "/" path …
|
|
2 |
|
|
| i had an issue where i had blck screen with no icons or map ect. but the games ran. if u press f1 u get details about …
|
|
0 |
|
|
| BYOND gets a bad rap for being a jittery, jumpy mess in tile mode. This isn't the case. Just a few lines of code can …
|
|
28 |
|
|
| var/regex/comma_expression = new("(\\d)(?=(\\d{3})+$)","g") // hidden init proc, I know I know. #define commafy(x) …
|
|
6 |
|
|
|
0 |
|
|
| Understanding the world startup and login process is essential to any project that wants to make efficient use of DM …
|
|
6 |
|
|
|
1 |
|
|
|
3 |
|
|
| Ever needed to unpack tons of DMI files into seperate images, or gifs? But gave up because the interface itself was so …
|
|
11 |
|
|
| Learn how the sausage is made.
|
|
8 |
|
|
| No dlls, just MATH (No maths were harmed in the making of this post)
|
|
1 |
|
|
| Ever need to do something before the world initializes? Here's a simple pattern to do it: var/pre_init/pre_init = new() …
|
|
2 |
|
|
| Welcome back again folks for another rambling post about how not to use DM. That being said, this is one I'm actually …
|
|
20 |
|
|
| I just got done fixing Epoch so that the loading times were 30 seconds on my powerhouse of a machine when I started and …
|
|
9 |
|
|
| This is a set of functions I had to write today after discovering that my map had been built completely wrong based on …
|
|
2 |
|
|
|
0 |
|
|
| The second installment of the highly anticipated Webclient Tutorial. Join Doohl in his quest for digital booty and …
|
|
19 |
|
|
| Functions outputting functions outputting pretty curves.
|
|
2 |
|
|
| It's not Sunday anymore, but I wrote most of this on Sunday before falling asleep after a lovely pulled pork shoulder …
|
|
17 |
|
|