| An Incremental Introduction to the Fundamentals of Computer Science
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| Here is a nice and handy list of freely available tools for each area of development and advertisement. This list …
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| Snippet Sundays are pretty much required reading at this point, but I noticed it's a little hard to track them all down …
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| A list of BYOND's limitations as of 504.1234 (Stable) not listed in the DM reference.
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| The Red Book I'm sure some of you have seen or heard of the Red Book before. It's essentially just a list of …
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| Free code snippets made by the community to help DM do more for you.
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| Note: This opening post is just a copy and paste from the dead BYOND Bwicki; information has been recovered via the …
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| This BYONDscape Classic declares: "Runtime errors are the bane of programmers the world over". Read on if you want some …
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| Reach out and touch something in the nerdiest way possible!
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| Get off the grid! Buy gold and raise goats! THE POPO DON'T KNOW WHAT THE POPO DON'T KNOW.
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| A directory for all of my Deep Dives, freely accessible to everyone!
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| You aren't lagging. The game runs just fine at 60fps over a network, the answer to what the fuck is wrong with BYOND …
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| Winget() allows you to get information from the client about the state of Dream Seeker's interface. Basic usage …
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| Shit. This one took so long to write that it was posted on Monday.
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| Pathfinding, with extra steps.
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| I know it's a bit late, but here's my August Deep Dive, where I dive into the nitty gritty of Hazordhu's systems over …
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| I am bringing an AI chat bot to all NPCs in BYOND games
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| This is a nifty little snippet I use to spit out my profile to a json file for future reference. It's also easier to …
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| var syntax = \ @{" var(a,3) var(b,7) var(c,add(a,b)) var(d,list(1,7,3,8,2,5,2)) print("[a] + [b] = [c]") for(i in d){ …
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| This thread is too spooky for lummoxes.
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| Now you see me, now you see part of me.
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| A cross-post covering how I make use of the new Particle system in Hazordhu.
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| Let's talk about time for a minute. There are a lot of ways to track things over time, but as far as games are …
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| No more shuffling through 5 different procs to get the right auth levels
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| Haven't touched byond in years, I'm developing games with Unity and wanted to remake some BYOND classics but with stuff …
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| Made a demo of this dialog system I'm working on. Once an NPC says something you can respond with different options …
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| Snippet #6 - mob.screen > client.screen
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| Making things better by making them worse.
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| A lot has changed for the better. Let's talk about that.
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| Simply the most optimal version of merge sort I could produce in testing. To sort different object types, you would …
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| First of all, thank you very much Invy and LucasZoé for helping me on this. ##Introduction In this topic, I will …
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| mob Login() vis_contents = list( new/obj/head, new/obj/body, ) ..() proc ChangeHead(i) vis_contents[1].icon_state = …
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| For the past few months I have been toying around with rips from old BYOND anime games. I thought I was going to learn …
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| Missing Snippet Sunday files? Find them here!
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| mob/var list items stats equipment level exp; maxexp mob/Login() items = new stats = list( "HP" = list(10,10), "STR" = …
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| mob/var/tmp/list/hud = new // A global list named hud, it can be used anywhere within the code. mob/Login() // Called …
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| I forgot to give a summary on the last one. :(
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| I've been finding VS Code to be faster and easier than Atom with less extensions needed to get it up-to-speed with …
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| Sometimes you need to temporarily change a user's stats, or modify the way that they respond to input from the user …
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| Got a game where you use verbs to interact with things? Want to have the ability to right click stuff as well without …
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| Shows how to make Dream Daemon large address aware, and lets it utilize more memory.
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| Sometimes you want to hang on to a reference to something without actually intending to keep that thing from deleting …
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| Cooldown datum Introduction This tutorial will be explained in two parts. One explaining the functionality of the new …
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| Gitlab CI/CD for BYOND: https://gist.github.com/ DougParker1992/ 7262d573fb9888ac891d2a20049183e1 This is a basic Gitlab …
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| Small code addition that helps on expensive loops.
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| In this video, I share the basics of what you get when you download BYOND's software, and how to get started making or …
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| Occasionally i've had a debugging need that would have been best served if i had been able to store a stacktrace, and …
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| Everybody loves video tutorials right?
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| I've coded two sorting functions today: mergeSort(list/l) if(l.len 0 && right.len > 0) if(left[1] 0) result += left …
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| Does this maths mean anything to anyone? It was sitting in The Tabletop Simulator. proc atan2(x, y) . = (x||y) && …
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| Occasionally you have some kind of a loop that does something periodically and you only want one instance of that loop …
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| Help appreciated. Inbox :) insanely enough mathematics ENTIRE ESSAYS ON CURVATURE mob var/health, mana, stamina, …
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