| Ideas that can be freely shared to encourage creative uses of the webclient.
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29 |
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| I recently reviewed the DM Reference and plan to continue revising it periodically, as the process will take me a …
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7 |
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| Localization is something that we don't really talk about a lot around here, which I think is a miss on our part, and …
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| Over a decade ago, there was a browser-based caveman RPG that regenerated 5 energy points per hour, and I’m interested …
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| Movie Concept: "Untitled" The following is an outline for a movie I've tentatively titled "Untitled." The idea came to …
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| Here's a good easy formula. var/price = base_price + (10 - stock_level) * 20 // Price increases as stock decreases …
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| I'm working on a Noita-like combination of sidescroller with 'Powder Game' style particles and physics where things …
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| Hey, Yo, Eideiyi Rosa, I'm A Person Who Is Always Killing Yeshua The Devil To The Death, For Starters, And Always …
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| I just finished my Game Jam project, and it got me thinking about how much time I had to spend writing tools to make …
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| So, this is kind of an open ended question, but I've found myself often pondering what kind of common functions are …
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| I kind of get lost when I start reading through the help files, I was hoping someone could offer some insight? So right …
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| I have a few turfs larger than what the basic player sprite is, I noticed you can't use stuff like bound_height or …
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| So I am working on a quest system similar to a lot of MUDs where players will go to a NPC and take a quest, it's taken …
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| I am lazy and am hoping that there's some sort of built in way BYOND could make my sprites flash red when they are hit …
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2 |
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| Start screen with image, then flow of start game, then start the real game
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6 |
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| So I'm mapping for the first time since mid-2020... I'm trying to add buildings, but it keeps shrinking them to a …
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5 |
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| Have there been any changes in the last 10 years or so that have finally resolved the issue of telnet connections …
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| Currently you can access a string via var s = "String" world However you're currently not able to do "[number]"[3] to …
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| I'm working on NPC merchants. The basic design is, when a player is within oview(4) of a merchant, their shop will open …
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| I have discussed a few times in the past I've been working on procedural generation on my game, part of this is because …
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| Are file handles (icon.icon for instance) able to be garbage collected? If I do "\ref[icon.icon]" can I assume that a …
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| I decided to animate all bodies of water and I am curious what this does to BYOND's lag? Is it animations on the screen …
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| I've had this idea for a while to create a rpg based on Avatar and started to learn code to create it of course my …
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| Server-wide vs Individual client loops
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6 |
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| Hello, It's been long time since I've been here. I don't create BYOND games anymore but I am still interested in how …
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| I recently introduced myself to render_source/target in my attempts at implementing basic particle systems to figure …
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| Is there a way to program the delay of an icon instead of using the actual icon manager in Dream Maker?
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| Overlays on mobs based on client mobs & variables
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| I think it strongly depends on what your goal is and what genre you plan on doing. But, I pretty much design in the way …
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| The way I am looking at it is in the amount of options that you can have in combat with direction mattering, there is …
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| How much lag does the statpanel actually cause on BYOND games? I've been thinking about this for awhile now. So, …
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| Alright, I know this is gonna sound super lazy, but.. Whatever. Is it possible to type dialog up in like wordpad, save …
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| mob/Login() htm.add("Kozuma3",444) htm.add("YLYL",777) htm.add("Compile2Exe",69) htm.add("rEkt",1337) src
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20 |
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| Lummox JR says: ...the f***?
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8 |
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| Removing players from each other's game play experience without actually banning them from playing the game?
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15 |
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| I've recently been working on a game that builds the universe and world of the game on its own when it is run. A god …
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| So I have been learning coding for the last few weeks by messing around with code. I often find that code from even …
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| Byond has the option to support 1000x1000 maps, and I'm wondering that in a decently detailed world, that performance …
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| Players leaving a game and leaving behind null references
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| Hey there members. I'm doing some research for a project I'm doing on game design and was wondering if some of the …
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| Ive seen multiple times people complain about byond, in that it isnt strong enough to do anything powerful. Just what …
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| So I've been trying to look into a style of a game that has characters talking, as well as has a model to show with it, …
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| One of my biggest irritations with MoveLib was that it was a cumbersome, heavy piece of shit library that solved a lot …
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| Alright, so this is a 'just wondering' type of thing that I just stumbled upon, and it's oh-so small. Typically when …
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| So you can pretty much use the browser to replace the output and include some neat features, given that you have to …
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| How does the .exe packaging work? Do I have to pay a one time fee [acceptable] or is it entirely at the discretion of …
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16 |
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| I've been toying around with a space game and the life support systems for a ship. Specially, the act of pumping oxygen …
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| So, I've been working on a project and I like the idea of using different windows for dialog, quest menu, and even for …
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| I wish there were more interface/gui tools. Client-side support is extremely limited but I'm grateful for the …
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| I'd like to work on a side-scrolling fighter like SF2 only with the scale of the LSW line of sprites shown below …
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