Subforums
Announcements
Announcements about BYOND's software and website.
BYOND Help
Having software or website problems? Get help here.
Re: How do I swich back to BYOND 515?
/
Bug Reports
Report bugs here.
Feature Requests
Suggest your ideas for improving BYOND.
Beta Testers
Discuss beta tests of BYOND software here.
Beta Bugs
Report bugs with beta versions of BYOND.
Subject
Replies
Started By
Last Reply
Forum
 
We've been doing internal builds for private beta testing, but since they are getting more stable we are now opening …
Page: 1 2 3 ... 28 29 30
598
 
Quick feature list for 516
0
 
This is a short-term message for anyone in Argentina who's had trouble reaching the site or the hub. You'll probably …
0
0
 
A short guide on how to report client crashes
0
 
A number of changes have been made in BYOND 515 that may impact games. These are some of the things to be aware of and …
0
 
If your game uses accented or non-English characters at all, you definitely need to update it for Unicode support in …
13
 
Hey all, I've had a bunch of issues lately from users of the HTTPS Everywhere plugin. Basically, when the site was …
1
 
0
 
Post your gamepad settings here!
Page: 1 2
27
 
Tips for protecting your account
0
 
Finding and offering help with BYOND's software, website, and other non-code issues
0
 
Help you help us.
0
 
Help us help you!
0
 
The thawing is nice, but I could do with more of that and fewer slipping hazards.
0
0
 
Currently, particles are just a static icon state unless changed at runtime, which sucks up precious CPU on the server …
0
 
Particles do not currently accept animated icon states, they only display the first frame. Would like to ask this be …
0
0
0
 
(video fragment with mouse and keyboard overlay: https://youtu.be/4U1DY1bsHVU)
0
 
BYOND 516 seem to have a lot problem with UI size and interaction but I can't find link to 515 version now.
4
1
1
3
 
Link in reference not working.
3
1
1
1
1
 
Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
Page: 1 2
20
 
It'd be nice to be able to get DPI info from the client.
1
 
Descriptive Problem Summary: This is a fresh install of Windows 11 Pro 24H2 on fully supported hardware. I first …
2
1
 
Descriptive Problem Summary: Despite the "CSS attributes" page in the DM reference stating that the width and height …
6
 
Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
10
1
4
 
If instead of those storage keys we could define our own specific file name, that would allow us to share cross server …
0
1
 
Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
7
 
In the DMI Editor, there is an import tool that is not exposed to users directly/alone. If you want to use it, you have …
0
1
 
I am confused on what my Byond key is
2
 
I have recently downloaded on BYOND on my pc (I used to have BYOND on my laptop with no issues) and when I try to join …
0
0
 
ANIMATION_END_NOW isn't properly collapsing animate() sequences
1
 
In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
3
 
I'm trying to download the Byond on an Windows emulator for Android, but, the program doesn't open. I used to play that …
4
 
After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
3
8
 
I just want to get out of the house.
0
 
New particle var "path length" to describe how many pixels particle can pass and then stop.
1
1
 
Turfs with non-looping animations set within the DMI are acting erratically
1
0
 
the byondapi.h c binding only works with a cpp compiler
1
5
 
Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
10
0
12
 
We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
2
 
We can all agree winged babies with ranged weapons are creepy, right?
1
 
When opening up the icon_state editor in a dmi file, extra clicks are registered as drawing clicks.
0
Page: 1 2 3 ...