| We've been doing internal builds for private beta testing, but since they are getting more stable we are now opening …
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| Quick feature list for 516
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| This is a short-term message for anyone in Argentina who's had trouble reaching the site or the hub. You'll probably …
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| A short guide on how to report client crashes
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| A number of changes have been made in BYOND 515 that may impact games. These are some of the things to be aware of and …
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| If your game uses accented or non-English characters at all, you definitely need to update it for Unicode support in …
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| Hey all, I've had a bunch of issues lately from users of the HTTPS Everywhere plugin. Basically, when the site was …
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| Post your gamepad settings here!
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| Tips for protecting your account
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| Finding and offering help with BYOND's software, website, and other non-code issues
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| The thawing is nice, but I could do with more of that and fewer slipping hazards.
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| Currently, particles are just a static icon state unless changed at runtime, which sucks up precious CPU on the server …
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| Particles do not currently accept animated icon states, they only display the first frame. Would like to ask this be …
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| (video fragment with mouse and keyboard overlay: https://youtu.be/4U1DY1bsHVU)
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| BYOND 516 seem to have a lot problem with UI size and interaction but I can't find link to 515 version now.
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| Link in reference not working.
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| Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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| It'd be nice to be able to get DPI info from the client.
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| Descriptive Problem Summary: This is a fresh install of Windows 11 Pro 24H2 on fully supported hardware. I first …
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2 |
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| Descriptive Problem Summary: Despite the "CSS attributes" page in the DM reference stating that the width and height …
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| Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
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| If instead of those storage keys we could define our own specific file name, that would allow us to share cross server …
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| Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
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7 |
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| In the DMI Editor, there is an import tool that is not exposed to users directly/alone. If you want to use it, you have …
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1 |
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| I am confused on what my Byond key is
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2 |
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| I have recently downloaded on BYOND on my pc (I used to have BYOND on my laptop with no issues) and when I try to join …
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| ANIMATION_END_NOW isn't properly collapsing animate() sequences
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| In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
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| I'm trying to download the Byond on an Windows emulator for Android, but, the program doesn't open. I used to play that …
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| After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
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| I just want to get out of the house.
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| New particle var "path length" to describe how many pixels particle can pass and then stop.
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| Turfs with non-looping animations set within the DMI are acting erratically
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| the byondapi.h c binding only works with a cpp compiler
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1 |
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| Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
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| We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
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2 |
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| We can all agree winged babies with ranged weapons are creepy, right?
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| When opening up the icon_state editor in a dmi file, extra clicks are registered as drawing clicks.
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