BYOND 5.0 Version 504 Release Notes
Build 504.1225
Features (More Info)
Dream Daemon & Dream Seeker
- Threading has been re-enabled in this beta version. You can turn threads off by adding "threads off" to either cfg/seeker.txt or cfg/daemon.txt (depending whether you host in Dream Seeker or Dream Daemon). To disable map threads only, use "map-threads off" instead.
Build 504.1226
Fixes (More Info)
Dream Maker
- A networking error caused telnet connections to stop auto-connecting for some clients. (Keeth)
Build 504.1227
Fixes (More Info)
BYOND Pager
- Changing the user directory location failed because of the pager's database file still being open. (JJRcop)
Dream Seeker
- When pixel offsets were changed during an obj or mob's animation, the changes did not appear while the animation was ongoing. (FIREking)
Features (More Info)
Dream Daemon
- The chunk size for file transfers has been increased.
- Threading has been enabled for the first time in DreamDaemon for Linux. As with the Windows version, to disable threads, add "threads off" to daemon.txt in the config dir, and "map-threads off" to disable map threads.
Build 504.1228
Features (More Info)
Dream Seeker
- winget() now allows the use of "*" as a property to read all properties belonging to the control, instead of just a specific set. To save bandwidth, this is something you should do infrequently or handle on the client via JavaScript.
- Winset and Winget can now be accessed via JavaScript in a browser control, allowing for more responsive interfaces. See the new section in the skin reference for details.
Build 504.1229
Fixes (More Info)
Dream Daemon
- Linux threading crashed some games on startup. (Doohl)
Dream Maker
- Fonts could not be changed for some controls. (Bustercannon)
- Window names did not show up properly when right-clicking in the skin editor. (Super Saiyan X)
Features (More Info)
Dream Seeker
- An .output command has been added to skins, with the form .output [control] [text]. This can be used to trigger JavaScript, put text in a control, or more. At present it cannot be used to send images or objects to output, only text.
Build 504.1230
Fixes (More Info)
DM Language
- call() did not work properly on procs with underscores in their names. (Giacomand)
Dream Daemon
- Certain games had timer issues that could cause CPU racing. (Laser50)
Build 504.1231
Fixes (More Info)
Dream Daemon
- Pressing Stop on Dream Daemon did not shutdown the server properly as expected. (Laser50)
- GetConfig() did not properly read ban info from cfg/ban.txt for the current hub entry. (EXGenesis)
Features (More Info)
Dream Daemon
- The linux/bsd DD can now accept the arguments -threads [on/off] and -map-threads [on/off] to enable/disable all threading and map-threading, respectively, overriding the settings in the cfg. This is temporary as we continue to iron out the threading issues (once it is working properly,threading should always be beneficial). We'll make a windows dialog option if we need testing in a future release.
Build 504.1232
Fixes (More Info)
Dream Daemon
- Worlds did not always properly register with the BYOND hub. (Xirre)
Dream Daemon & Dream Seeker
- Dream Seeker and Dream Daemon had problems starting new servers when not in threaded mode. (Ter13)
Dream Seeker
- Dream Seeker didn't close down properly. (Mask of Illusion)
- Maptext did not display correctly under some conditions in software rendering mode. (Falcon lazorz)
Features (More Info)
Dream Daemon & Dream Seeker
- Thread settings have been changed for the stable build. Although threads are still available, they are off by default for this build.
Additionally, thread settings for Dream Seeker have moved from seeker.txt to daemon.txt. This puts all the thread settings in one file, instead of having one set for Dream Daemon and another for Seeker.
503 Release Notes | View All