BYOND 4.0 Version 472.1077 Release Notes
Fixes (more info)
Dream Daemon
- Using roll() with too high a number of rolls could take a very long time to compute, causing the server to freeze in some extreme cases. Because rolling more dice makes the result less likely to deviate far from the average roll, a simpler method is now used in which most of the rolls are computed as an average, and the rest are done the old-fashioned way one at a time. This only affects very large numbers of dice; otherwise the old method is used. (tenkuu)
Dream Maker
- Pasting icons of different sizes, and repasting the same icon multiple times, could cause inconsistent behavior and possibly crash Dream Maker. (Sphinxe1)
- Increasing the number of directions in an icon within the movie editor reset the animation delays to the default instead of preserving them. (Falacy)
Dream Seeker
- Using long class or ID names in HTML output could crash Dream Seeker. (Destroy)
- When changing from a mix of stat panels and verb panels to a single verb panel only, the contents of the verb panel would not appear. (Xyphon101)
- Grid autosizing was being done after scrollbars were set, not before, which prevented the grid from picking a proper size and sometimes caused unnecessary scrollbars to appear. (Falacy)
- After editing macros in Dream Seeker, keyboard focus did not return to the game. (Nadrew)
Features (more info)
BYOND Pager
- If the pager is configured to play sounds, it will no longer do so when another program is in fullscreen mode, to avoid interrupting games.
DM Language
- screen_loc now supports a CENTER keyword, allowing screen objects to be positioned relative to the center of the map view instead of the edges.
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