1 NPC (good guys)
stand there and melee,range,and mage
1 NPC (bad guys)
spawn from the void and move and attack with melee range and mage.
so far hes what i could do
mob
Good
Green_Unit
icon = 'mob.dmi'
icon_state = "1"
var/A = /mob/Bad/Black_Unit
New()
start
if(A in oview(10))
step_towards(A,src)
sleep(10)
goto start
else
step_rand(src)
sleep(10)
goto start
mob
Bad
Black_Unit
icon = 'mob.dmi'
icon_state = "6"
*note this is my first defence style try*