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ID:169169
Jul 22 2005, 5:30 pm
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how can i get it so that if im in a mower, i mow the lawn((basicly deleteing the lawn))
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Jul 22 2005, 5:41 pm
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An easy way to do it would be to have two separate icon states for grass (mowed and not mowed), then change the turf's state to mowed when a lawn mower enters.
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In response to YMIHere
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lol, this is intresting....., or for an rpg you can make a walked on effect!
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In response to YMIHere
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ok, but how can i get it so that when i walk on it, it changes its icon_state
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In response to Killer22
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since u cut while on top of something, probaly go with Entered()
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In response to Cheetoz
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hmm, ok, ill try it
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In response to Cheetoz
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blah, i need it so that the grass is deleted so that i can grow when the world repops
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In response to Killer22
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...ill do something for you give me a few minutes ^.^, im busy but ill put it through
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In response to Killer22
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now here is where i really need help
mob thats my code, but it doesnt work! why not? |
In response to Cheetoz
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ok, thanks
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In response to Killer22
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its a mob, it should be a turf. and entering will delete you.
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In response to Xx Dark Wizard xX
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yes, but i need it as a mob so that it will be able to come back when it repops
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In response to Killer22
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Or you can just make your own proc to do it for you. Repop() is fugly!
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Sounds like my lawn mowing mini-game =D
Lawn Mower Deluxe I'm glad someone else likes mowing the lawn =p |
In response to DarkCampainger
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;D, its for a job in my game
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In response to Killer22
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ill download that and check it out
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In response to Cheetoz
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so, do i get help?
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In response to Killer22
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Killer22 wrote:
> turf I think thats more of what you want. When anything enters the turf, it will change the icon_state to "cut" When you want to set it back to grass, use a for loop and change the icon_states to "grass" |
In response to DarkCampainger
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ok, thanks
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In response to Killer22
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hmm, doesnt seem to work
turf |
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