BigAtomby Shadowdarke |
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Easy and flexible multi-tile atoms [More] |
To download this library for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Shadowdarke.BigAtom##version=5 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Shadowdarke.BigAtom##version=5 |
BigAtom is designed to allow developers to easily work with atoms that are larger than a single 32x32 tile.
BigAtom is simple enough to drop it into an existing game with just a few basic changes to your source code, but flexible enough that power users can fine tune it for a variety of optimizations and advanced special effects. BigAtom Articles: "Go BIG in Existing Games" - Walks the reader through switching a bare bones game over to use Big Atoms. "BigAtom - Keep It Simple, Shadowdarke" - Explains how to use BigAtom in 4 very easy steps. "BigAtom Overlay Mode" - Explains how to use Overlay Mode to keep object counts low in your games. Version 5 6/12/2010 BigAtom did not properly pass Bump() messages. Now the part that bumps into an obstacle will Bump() said obstacle correctly. Added the bigatom_BumpCheck(turf/T) movable atom proc. This will search through T to see which atom is responsible for blocking movement (based on density) and call Bump() with that blockage as the argument. You can override this proc for custom Bump() systems. Version 4 3/10/2009 Basic overlays feature implimented through the bigatom_Overlay() proc. The format is: bigatom_Overlay(overlay, options) The overlay argument may be any value you could normally add to the overlays list (http://www.byond.com/docs/ref/info.html#/atom/var/overlays). The options argument will be used for advanced options. The only currently implimented option is BIGATOM_UNDERLAYS, which causes the proc to use the underlays list rather than the overlays list. Version 3 10/30/2007 New Features:
Version 2 10/22/2007 New Features:
Bug Fixes:
Version 1 09/04/2007 This is the first revamp of the BigAtom library since I actually had a version of BYOND 4 to play with, so several fundamentals have changed slightly.
Version 0 12/19/2006 Initial unofficial release. |
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