PerPixelHud

by Rockinawsome
You could use the technique demonstrated for a tiny paint program, or (in theory) a 3D game as limited as tank busters. [More]
To download this demo for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Rockinawsome.PerPixelHud##version=40021

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://Rockinawsome.PerPixelHud##version=40021

197 downloads
Version 999999.9999
Date added: Sep 23 2008
Last updated: Sep 24 2008
1 fan
I almost deleted this. I made it as an experiment to see if I could make a custom 3D engine based on the BYOND engine, by using an external executable which would supply the information of the individual pixels. This information includes the colors and coordinates.

This is provided as is, and should be used at your own risk. If you make the screen larger than the default by too much, the program will crash. What this means to other programs running depends on your current OS and age of the equipment your using. For my vista machine or XP machines, it doesn't do jack, but for something more archaic I would hazard against it.

Unless you have a brilliant plan for how to make this idea actually work, leave me alone, I don't want to hear it. If its crap, too bad, someone may still find it useful.