PROJECT CLOSED
Hardware malfunction, loss of all files.
Exemplar Use Only Now
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Description
This is a small demo of a game that I'm making over the next 5 months or so. Currently the game doesn't have a name so rather than give it a bad one I would rather wait until I have a firm grasp on plot.
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Version 1.1.4 Notes
- New Item Graphics
- Updated Healthbar Graphics
- Help Menu Added
- Faster Shooting Speed (Thanks MagicSofa)
- Bug Fixes
From The Developer
I know it's exams right now but I needed to get this done because I was starting to break down and then I realized that this was my purpose in life and I was going to make it doing this. I have every faith I will, so I came back at this project with a vengeance, like this was my last shot even though it may or may not be. Now I'm seeing my graphical skill just went to a whole nother level. So I'm really happy with this release. It may not look like a lot but now I'm looking at this like "Wow, I can see this working." And I've already invested too much time and too much effort to fail right now.
Hope you enjoy it, thanks.
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Version 1.1.3 Notes
- Explosives (C4) and Explosions
- Enemy Bleeding
- New Sound Effects
- W,A,S,D Controls
From The Developer
Finally I got to work on explosions. This one was so much fun. It's also great to finally get some nice sound effects in there. Just makes everything feel more visceral.
Perhaps the coolest update so far.
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Version 1.1.2 Notes
- Guns & Ammo
- Killing
- Health Bars
- Many fixes and a lot of polishing.
From The Developer
This release took so much work, I'm really impressed with how it turned out though. Fantastic milestone. Now it feels like a game :D
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Version 1.1.1 Notes
- New Map
- New Tiles Style
- Ray Tracing
- Advanced Targeting
- Shooting (Spacebar)
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Version 1.1.0 Notes
- Enemy Type Added
- Targeting Added
From The Developer
It's good to finally see some other entities on the map so it's a positive step in the right direction. Also programming the automatic target system was quite involved so I'm happy to see that aspect gone.
The part most people won't realise about the targeting system is that if another player is in the same game, they won't be able to see the overlay placed on the target. The system for doing that in Byond is kind of touchy so configuring the icons right and then testing them in multiplayer made it tricky. Well I hope this looks like more of a game now.
I just incremented the second value in the version ID. This marks the end of the release versions. It suits now that this is public.
The next version is now 1.1.X which is focused on User/Enemy interaction. So it'll switch to 1.2.X when I think I'm finished on that stage.
Version numbers are good for helping me know how far I've come which is useful when I get low on motivation. But.. If you want to follow them, now you know what they mean.
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