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AoE Skill Demoby Mizukouken Ketsu |
Explains how to program basic AoE skill verbs with added FX [More] |
To download this demo for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://MizukoukenKetsu.AoESkillDemo##version=8 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://MizukoukenKetsu.AoESkillDemo##version=8 |
My very first demo :D Hope you like it!
v1.1 updates - Changed view() to oview() so that you don't attack yourself xD - Added a delay to the verb to prevent spamming - Added an NPC v1.2 updates - Changed oview() BACK to view(), and added a check to see if M!=src in the 'parameter' v1.3 updates - Changed view() to orange() x_x - Added a "distance" calculator that will add to the dmg var the closer a mob is to the user - Made the NPC's density 0 to test the user's location when using the verb (so you might wanna change the density back to 1 in your game!) v1.4 updates - Moved the dmg var calculator and distance calculator to a new procedure - Added more NPCs so that you can test each "level" of damage of the verb - Fixed the Execution arg reference in the new() function v1.5 updates - Changed view(M) to viewers(M) - Modified the New() procs' call parent function (..()) for better efficiency - Removed usr abuse in the verb - Closed the centering tag in the Login() proc v1.6 updates - Added a proc for damage text to promote modular programming - Reorganized the mob variables and definitions to promote the use of inheritance v1.7 updates - Made the AoE_Damage() proc flexible to ANY radius the AoE_Attack verb has defined upon being called - Made the Execution() proc flexible to ANY radius the AoE_Attack verb has defined upon being called - Made the AoE_Attack() verb flexible to ANY radius you define - Took out the unused Kills variable - Put the Login() proc under /mob/Player (NPCs don't login, do they o.O) |
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