Lego Skillbar |
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Basic HUD-style skillbar [More] |
To download this demo for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Legobumb.LegoSkillbar##version=5 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Legobumb.LegoSkillbar##version=5 |
About
I wanted to make a HUD-style skillbar for use in my games, primarily to get away from using BYOND's verb/command style UI offered via the info element (aka stat panels). This demo uses inspiration from my Lego Bag demo to handle skill movement on/off the skillbar. How To Use You can move skills from the stat panel, onto the skillbar via drag & drop. You can empty a skillbar slot by right-clicking the slot, or use the skill in that slot by left-clicking it. This demo fully supports moving skills around on the skillbar as well via drag & drop. Skills on cooldown will be incapable of being moved around or de-slotted (similar to most ORPGs in existence). Included Features - Simple saving/loading system - Simple overlay/underlay handling system - Simple stat system (taken from Lego Stats) - Simple skill system -> A few simple VFX on the skillbar itself when interacting with skills -> Cooldown meters for the skills after usage -> Casting meters for the castable skills Releases v1.0b - Also just noticed that I never finished the useSkill() verb or macro'ing the 1 - 4 keys. Way to go, me. Fixed. v1.0a - Noticed that my demo toggle-able skill wasn't doing a cooldown meter. Fixed it. v1.0 - Removed the default.dm file (moved its code into the demo.dm file) - Added a casting meter for castable skills v0.9a - I made an oopsie when uploading the source files and had to fix it. v0.9 - Initial release |
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