Real-Time Line Effects

by Kunark
Ever wanted laser beam effects or lightning bolt effects that could be angled to go anywhere you want? With this library, you can make it happen! [More]
To download this library for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Kunark.Real-TimeTile-BasedLineEffects##version=6

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://Kunark.Real-TimeTile-BasedLineEffects##version=6

2275 downloads
Version 6
Date added: Oct 23 2005
Last updated: Jul 29 2009
4 fans
Allows easy implimentation of correctly angled lines into tile-based and pixel-based games in real time. Ideal for lasers, lightning bolts, beams, etc. to angle them correctly no matter where the ending point is!

It's designed to be easy to use, and it's mainly for tile-based games. That's right, you don't need a pixel movement game for this, it's meant to fit right into any existing RPG, Action Game, Strategy Game, etc. with ease.

However, just for all of you pixel-based game gurus out there, this library now has support for pixel-based line effects as well!

Designed using line segments instead of pixels and optimized to ensure very fast generation with little to no CPU usage.

Advanced detection features make effect more than just visual!

Includes a demo and images to help you get started!

Now includes support for preloaded lines!

Examples of the library in use: