Input Handler |
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An standard handler for tracking a client's macros and mouse. [More] |
To download this library for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Kaiochao.InputHandler##version=6 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Kaiochao.InputHandler##version=6 |
This library is designed to work with minimal setup by offering various callbacks and (optionally) initializing automatically.
This library makes client implement the InputHandler interface. InputHandler methods: * IsButtonPressed(Button) - "Is a certain button pressed?" * GetAxisValues(Axis) - "Where are the gamepad analog sticks?" * GetMouseScreenPosition() - "Where is the mouse relative to the camera?" * GetMouseMapPosition() - "Where is the mouse relative to the world?" * GetModifierMask() - "What modifier keys are currently being held?" InputHandler events: You can use EVENT_ADD(InputHandler.[some event], Object, Callback) so that when [some event] is fired, Object.Callback(...) is automatically called with the same arguments. You can also override these events to add functionality to input handlers. Call ..() when you want to notify event listeners. * ButtonPressed(InputHandler, Button) * ButtonReleased(InputHandler, Button) * AxisChanged(InputHandler, Axis, X, Y) * MouseScrolled(InputHandler, DeltaX, DeltaY, Modifiers) * MouseMoved(InputHandler, MoveX, MoveY) Required libraries: * Kaiochao.Directions * Kaiochao.Enum * Kaiochao.Event Gamepad detection requires BYOND 511. |
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