Maptext(outline) |
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This a library that makes handling maptext with outlines a lot easier. [More] |
To download this library for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://GreatFisher.Maptextoutline##version=2 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://GreatFisher.Maptextoutline##version=2 |
GreatFisher: (Apr 25 2013, 8:44 am)
Well to be fair, if they are having that problem they can come up with a solution they don't have to use my library and even with 4 that would still an issue.
Albro1: (Apr 25 2013, 8:42 am)
The thing is your library isn't going to show performance issues until it is used in a game that already has tons of objects. There is a limit to how many can exist at runtime (Although very high). If they are pushing over half that limit and add maptext to 1/8th of the atoms, they are screwed.
It's really just me coming from a minimalist point of view. GreatFisher: (Apr 25 2013, 8:32 am)
the objects are only created once so that would be a hassle, and probably worse, I'm just gonna leave it as is and if there are any performance issues that I have yet to encounter I will change it.
Albro1: (Apr 25 2013, 8:30 am)
Perhaps you could compile a list of problem characters and do a findtext() to see if they are in the string. No need to create new objects if you don't need to.
GreatFisher: (Apr 25 2013, 8:21 am)
I thought I would only need 4 to begin with then discovered the . and ! problem and had to change it.
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