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RPG 2 DMI |
Converts a standard RPG Maker Charaset to a BYOND .dmi Icon. [More] |
To download this demo for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Falacy.RPG2DMI##version=105 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Falacy.RPG2DMI##version=105 |
IconImport; A more flexible version of this utility has been released and can be found here.
This small BYOND project (rpg2dmi) will convert a standard RPG Maker charaset (a sprite sheet like this one) into a fully animated .dmi. A multitude of sprite sheets can be found at Charas How to Step 1: Download and Run. Step 2: Click the "Convert Sprite Sheet" verb. Step 3: Select the charaset you want in dmi format. Some things to note: -Converted icons are automatically saved in the "Converted" folder, which will be in the project's folder. -The bottom left pixel of the sprite sheet (1,1) will be used to determine the transparent color. -For some reason the bg color on the icons is set to black. -This can be changed if you edit them, by double clicking on the BG color in the color palette. However, this has no real effect on the icon in-game, the BG will still show as transparent. Feel free to post comments/suggestions/feature requests, and let me know if you find any bugs. |
Anime HQ: (Nov 21 2011, 3:03 pm)
that's kool. Thanks,.
Falacy: (Nov 21 2011, 2:54 pm)
I have a new system that can create icons from sprite sheets of any width/height. However, it creates frames in the width/height provided, instead of the 32x32 frames that BYOND usually uses. This requires one of the newer map formats/pixel bounds for best results in-games.
Anime HQ: (Nov 21 2011, 11:34 am)
is it possible to make it so that the program can take bigger sprite sheets?
Falacy: (Nov 20 2011, 11:46 am)
What kind of trouble?
Atriosv3: (Nov 20 2011, 6:52 am)
I had some trouble using this but eh.
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