Sprite Sheet Importer |
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Quickly import sprite sheets into full movie icon_states using a simple markup [More] |
To download this demo for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://DarkCampainger.SpriteSheetImporter##version=0 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://DarkCampainger.SpriteSheetImporter##version=0 |
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Akando5959: (May 19 2013, 6:23 am)
How are you calculating the Margin and spacing on the skeleton.png. If I knew that I could get this to work a lot better. I have tried a few different things to figure out the spacing and Margins, but it still comes out with incorrect allignment.
Pyro_dragons: (Aug 14 2012, 2:50 pm)
Perhaps a quick alert before the file choice? To choose "Load Sprite Sheet" or "Load Files in Sequence". Something along those lines perhaps.
DarkCampainger: (Aug 13 2012, 1:59 pm)
That should be feasible. I'll have to think about how I want it to work... whether it should be specified in the script or just run from a different verb.
Pyro_dragons: (Aug 13 2012, 8:04 am)
This is kind of a stretch, but would it be possible to also have an option to load single files in sequence into an icon or icon state?
What I mean is when sprites are rendered as single frames in separate files, with the same file name and an incrementing number at the end of it. I have a couple different effects programs and one does it this way while the other does it as separate files. This would be handy for me, and others I would imagine. Not sure how feasible it is though. |
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I uploaded an image showing how the margins and spacing work:
http://www.byond.com/games/hubpic/102751_12878.png
The only strange thing is that the 'spacing' isn't applied around the outside edge of the image. I did that because it seemed easier for allowing sprite sheets that were offset a bit.
Let me know if you have any other questions!