Currency Handler |
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A small system to easily handle your in-game currency. [More] |
To download this library for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://DannyRoe.CurrencyHandler##version=1 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://DannyRoe.CurrencyHandler##version=1 |
Solomn Architect: (Mar 6 2013, 11:53 am)
Well, my assumption was that you were taking away simplicity for efficiency.
Emasym: (Mar 6 2013, 11:21 am)
Solomn Architect wrote:
I have to agree with Danny on his choice. Two less variables is just being nit picky and a waste of time to condense it down further. Honestly with the memory allocation in today's computers, memory is only a problem if it leaks. I was plainly talking about convenience of having one simple number. Nowhere did I ever mention it taking in less memory. Solomn Architect: (Mar 6 2013, 7:27 am)
I have to agree with Danny on his choice. Two less variables is just being nit picky and a waste of time to condense it down further. Honestly with the memory allocation in today's computers, memory is only a problem if it leaks.
Danny Roe: (Mar 6 2013, 1:47 am)
I had considered using one single numerical variable and just displaying it as Gold, Silver and Copper (You will notice I convert it all to copper to check you have enough to subtract from a mob). However I personally just found this much neater.
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EDIT: I know I can delete the gold/silver/bronze/copper list and just replace it with 'currencies = Coins' but I don't know how to replace the other stuff.