FullBan |
|
"And STAY out!" [More] |
To download this library for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Crispy.FullBan##version=5 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Crispy.FullBan##version=5 |
Deprecated This library is no longer maintained, and BYOND has better built-in solutions these days anyway. So I recommend you don't use it.
If you find any bugs, please email me a thorough description of the problem. Email address is in my profile. If you accidentally ban yourself (whoops!), log in with a different key that is not banned but does have admin access to lift the ban. Alternatively, delete the file "cr_full.ban" and you will be able to log in again, *provided* you're hosting on the same machine that you log in from. Once logged in, use admin commands to remove the ban on your key. If you're hosting on a shell account (if you don't know what this is, then you're not), delete the file and then run Dream Seeker in your shell account to log into the game. Once logged in, use admin commands to remove the ban on your key. A list of banned keys can be accessed using the variable crban_keylist. This variable is simply a /list containing the key names (in ckey()ed form) of everyone who is banned. (Actually, it's also an associative list; the associated value is the IP address that was last attached to that key.) Changes in version 5: (15th August 2005) - Fixed (hopefully) a bug where unbanning would fail under certain conditions. (Xooxer) - Added an option, for advanced users, to use world/IsBanned(). (Deadron) - In order to avoid catching innocent people in the bans, single-IP bans no longer re-apply all banning methods. Changes in version 4: (29th December 2004) - Added a new method of banning, to bring the total to four. Changes in version 3: (13th August 2004) - IP range banning has been made more intelligent; it now attempts to fix up incorrect IP ranges, and players falling within that IP range will be banned and booted as soon as the IP range ban is applied. (Previously, they had to log out and in again for the ban to take effect.) - The included demo has been improved slightly. |
CauTi0N: (Jan 11 2011, 6:36 am)
I'm sure it could be fixed up Crispy... maybe I'll take some time one day to bring it up to date for you?
Crispy: (Jun 17 2010, 11:53 pm)
FullBan was intentionally designed to be minimal and non-intrusive. That kind of functionality should be implemented per-game, because different games implement their admin functionality differently.
Also, I'm deprecating FullBan because I hear BYOND has better built-in banning methods these days anyway. |
Copyright © 2024 BYOND Software.
All rights reserved.
I want to write games, not worry about getting computer_ids, and linked keys, and addresses, and "keyban" and "ipban" files all working together. I don't host my games, so I don't have first hand experience with the problem. I'd much rather include a library from an expert than stumble around trying to write my own solution.
Please bring back this library.