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Pseudo-3d Layering |
Demo on pseudo-3d layering [More] |
To download this demo for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://CauTi0N.Pseudo3dLayering##version=132 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://CauTi0N.Pseudo3dLayering##version=132 |
Possibly only useful in a single player environment. In any case, looking for suggestions and feedback. Essentially will work with any icon one places on the map, but simply replicates it - therefore, large objects would require some manipulation, especially if one would have an entrance to a building, or something similar.
Overall, simply POC. |
Bandock: (Mar 26 2011, 11:20 am)
Nicely done CauTi0N. :D
CauTi0N: (Mar 25 2011, 6:21 am)
Updating soon with 1.3.2. Perspective is more proper now - it's not backwards anymore.
CauTi0N: (Mar 24 2011, 12:09 pm)
1-up me. -_- :P
Calus CoRPS: (Mar 24 2011, 7:11 am)
Holy cow! What a major coincidence. I was just working on a system like this yesterday, but with pixel movement. :P
CauTi0N: (Mar 20 2011, 4:35 pm)
Note: This system would only be useful in a single player game. However, I tried writing the algorithm so it would essentially be lag-less. Could this system work in multi-player? Yes. Would it cause mass lag? Yes.
Other note: Based on this system, I might write a roof system that would be multi-player, but would also be able to work with this system. Not sure yet. |
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