Turn Based System Framework (Library)

by Albro1
A turn-based system manager. Add-ons contribute to the framework aspect. [More]
To download this library for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Albro1.TBSFrameLib##version=13

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://Albro1.TBSFrameLib##version=13

1111 downloads
Version v1.8
Date added: Jul 10 2012
Last updated: Aug 7 2013
5 fans
This is my Turn-Based System "Framework" - or rather, the "Manager". The Turn-Based genre is very broad and tough to narrow down. You could go for a system like Pokemon, Final Fantasy, or many others. I didn't want to pin down on one single one, so I built this, which will ideally help newer developers develop turn-based games.

Now, onto the best part. The thing that makes this a Framework is add-ons. I have one made that demonstrates how to make a simple Pokemon-esque system with this manager.

I will be working on new add-ons, but I wholeheartedly encourage any who want to to make their own add-ons and submit them to me (either via the hub forums or my email, cka12895[at]gmail.com)!

I also encourage feedback on this manager. Do you have ideas on what else could be added to the manager to help make turn-based games that wouldn't be too system-specific? Please suggest it!

Comments

Albro1: (Sep 2, 7:30 am)
Pokerface2133 wrote:
T.T

i cant download it

That's probably for the best, 2024 me can tell you that 2013 me was not setting up something that is good for you to learn from or even really use. Sorry!
Pokerface2133: (Aug 28, 1:59 pm)
T.T

i cant download it
Ganite: (Jun 25 2013, 8:07 am)
fix this
Albro1: (May 12 2013, 8:23 pm)
I'm not quite sure I understand your question. This system allows you to be pretty flexible with how your battlegrounds are set up.

As a side note, my current project is going to have a turn based system in it, so I may revisit and revamp this system. I'll likely make a new hub though, so I don't break any games that people may be working on with this system.
Mineat: (May 12 2013, 7:48 pm)
Is it possible to add an action-platformer-based map engine to it, so that enemies and players are sent to a turn-based battleground?